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CARD MOD.

CARD MOD.

I got this from gamefaqs.com.

From: KasketDarkfyre@aol.com
Date: Sun, 26 Sep 1999 16:10:06 EDT

Final Fantasy VIII Triple Triad - Version 1.2
-------------------------------------------------

Section 1: Introduction
Section 2: The Cards
-Level 1 Monster Cards
-Level 2 Monster Cards
-Level 3 Monster Cards
-Level 4 Monster Cards
-Level 5 Monster Cards (1 Rare Card/Side Quest)
-Level 6 Boss Cards
-Level 7 Boss Cards
-Level 8 GF Cards (All Rare Cards)
-Level 9 GF Cards (All Rare Cards)
-Level 10 Player Cards (All Rare Cards)
Section 3: Rare Card Locations
Section 4: The Triple Triad Rules
Section 5: Side Quests
-Card Queen
-CC Members
-UFO Chasing
Section 6: Credits

**This document is copyrighted, don't sell it, don't print it in a magizine,
don't expect to make monster money with it. Thank you**

**Fixed in this FAQ: The Elemental Rules**

Introduction
------------

After hours of playing this game, trading cards with numerous players,
including the Card Queen, I've compiled a listing of Card Level Types, Rare
Card Locations, how to get them, the Items you can get with the Card Mod
Ability and the Card Queen's traveling pattern to complete the side quest
during the second and third disc. Also, I will explain the appearence and
locations of the CC Members in Balamb Garden, and the order in which to face
them, along with
the rules of Triple Triad throughout the World.

The Cards
---------

Gained from Monsters, or when Monsters are turned into Cards, Monster Cards
are the easiest to come by. I've found, that you need to strike a monster
once or twice, before attempting a Card Transform. Bosses and Rare Cards
cannot be attained by the Card Ability.

The cards are set up with numeral notations, which denote power levels, a
number per side, the higher the number, the stronger the side. Most Cards
however, have one to three high sides, and a low side. Call it a balance of
power, you may be able to best a card on one side, but be ready to have that
strong card taken if you leave a weak side open to your opponent. I've spent
more time with the Triple Triad portion, than the actual Quest, and lost more
Cards than I care to think about. Just remember to save your game before you
start playing with high/rare Cards, it will save you both time and
money...time for playing to get your Cards back, and money from throwing your
controller against the wall when you lose.


Card Example:

7
4 8 : Card Numbering ranging from 1-10, the 10 being an A
3

(Card Name): Name of the Monster/Boss/GF/Player Card

(Elemental/Non Elemental): Weither the Card holds an Elemental Value

(Card Modification Item): What you recieve per Card. Sometimes, you need
several of one particular Card to receive anything on a Modification.

-Level 1 Monster Cards-
-----------------------

1
5 4
1
Geezard
Non Elemental
1 Card = 5 Screws

5
3 1
1
Funguar
Non Elemental
1 Card = 1 M-Stone Piece

1
5 3
3
Bite Bug
Non Elemental
1 Card = 1 M-Stone Piece

6
2 1
1
Red Bat
Non Elemental
1 Card = 1 Vampire Fang

2
5 3
1
Blobra
Non Elemental
4 Cards = 1 Rune Armlet

2
4 1
4
Gayla
Thunder Elemental
1 Card = 1 Mystery Fluid

1
1 5
4
Gesper
Non Elemental
1 Card = 1 Black Hole

3
1 5
2
Fastitocalon-F
Earth Elemental
5 Cards = 1 Water Crystal

2
1 1
6
Blood Soul
Non Elemental
1 Card = 1 Zombie Powder

4
3 2
4
Caterchipillar
Non Elemental
1 Card = 1 Spider Web

2
6 1
2
Cockatrice
Thunder Elemental
1 Card = 1 Cockatrice Pinion

----------------------------

-Level 2 Monster Cards-
-----------------------

7
1 1
3
Grat
Non Elemental
1 Card = 1 Magic Stone

6
3 2
2
Buel
Non Elemental
1 Card = 1 Magic Stone

5
4 3
3
Mesmerize
Non Elemental
1 Card = 1 Mesmerize Blade

6
3 1
4
Glacial Eye
Ice Elemental
1 Card = 1 Arctic Wind

3
3 4
5
Belhelmel
Non Elemental
1 Card = 1 Saw Blade

5
5 3
2
Thrustaevis
Wind Elemental
1 Card = 1 Shear Feather

5
5 1
3
Anacondaur
Poison Elemental
1 Card = 1 Venom Fang

5
2 2
5
Creeps
Thunder Elemental
1 Card = 1 Coral Fragment

4
2 4
5
Grendal
Thunder Elemental
1 Card = 1 Dragon Fin

3
7 2
1
Jelleye
Non Elemental
1 Card = 1 Magic Stone

5
3 2
5
Grand Mantis
Non Elemental
1 Card = 1 Sharp Spike

----------------------------

-Level 3 Monster Cards-
-----------------------

6
2 6
3
Forbidden
Non Elemental
1 Card = 1 Betrayal Sword

6
6 3
1
Armadodo
Earth Elemental
1 Card = 1 Dino Bone

3
5 5
5
Tri-Face
Poison Elemental
1 Card = 1 Curse Spike

7
3 5
1
Fastitocalon
Earth Elemental
1 Card = 1 Water Crystal

7
3 1
5
Snow Lion
Ice Elemental
1 Card = 1 North Wind

5
3 6
3
Ochu
Non Elemental
1 Card = 1 Ochu Tentacle

5
4 6
2
SAM08G
Fire Elemental
1 Card = 1 Running Fire

4
2 4
7
Death Claw
Fire Elemental
1 Card = 1 Sharp Spike

6
3 2
6
Cactuar
Non Elemental
1 Card = 1 Cactus Thorn

3
4 6
4
Tonberry
Non Elemental
1 Card = 1 Chef's Knife

7
5 2
3
Abyss Worm
Earth Elemental
1 Card = 1 Windmill

----------------------------

-Level 4 Monster Cards-
-----------------------

2
7 6
3
Turtapod
Non Elemental
5 Cards = 1 Healing Mail

6
5 5
4
Vysage
Non Elemental
1 Card = 1 Wizard Stone

4
7 6
2
T-Rexaur
Non Elemental
2 Cards = 1 Dino Bone

2
3 7
6
Bomb
Fire Elemental
1 Card = 1 Bomb Fragment

1
7 6
4
Blitz
Thunder Elemental
1 Card = 1 Dynamite Stone

7
6 3
1
Wendigo
Non Elemental
1 Card = 1 Steel Orb

7
4 4
4
Torama
Non Elemental
5 Cards = 1 Life Ring

3
6 7
3
Imp
Non Elemental
1 Card = 1 Wizard Stone

6
3 2
7
Blue Dragon
Poison Elemental
4 Cards = 1 Fury Fragment

4
6 5
5
Adamantoise
Earth Elemental
3 Cards = 1 Turtle Shell

7
3 5
4
HexDragon
Non Elemental
1 Card = 1 Sharp Spike

----------------------------

-Level 5 Monster Cards-
-----------------------

6
5 5
6
Iron Giant
Non Elemental
3 Cards = 1 Star Fragment

3
7 6
5
Behemoth
Earth Elemental
10 Cards = 1 Barrier

7
3 6
5
Chimera
Water Elemental
10 Cards = 1 Regen Ring

3
1 A
2
Pupu (Rare Card - Need to Complete the UFO Chase to Acquire)
Non Elemental
1 Card = 1 Hungry Cookpot

6
7 2
6
Elastoid
Non Elemental
1 Card = 1 Steel Pipe

5
4 5
7
GIM47N
Non Elemental
1 Card = 10 Fast Ammo

7
2 7
4
Malboro
Poison Elemental
4 Cards = 1 Malboro Tentacle

7
4 2
7
Ruby Dragon
Fire Elemental
10 Cards = 1 Inferno Ring

5
6 3
7
Elnoyle
Non Elemental
10 Cards = 1 Energy Crystal

4
4 7
6
Tonberry King
Non Elemental
1 Card = 1 Chef's Knife

6
7 6
2
Wedge, Biggs
Non Elemental
1 Card = 1 X Potion

----------------------------

-Level 6 Boss Cards-
--------------------

2
4 8
8
Fujin, Rajin
Non Elemental
1 Card = 1 X Potion

7
4 8
3
Elvoret
Wind Elemental
1 Card = 1o Death Stones

4
3 8
7
X-ATM092
Non Elemental
2 Cards = 1 Turtle Shell

7
5 2
8
Granaldo
Non Elemental
1 Card = 1 G-Returner

1
3 8
8
Gerogero
Poison Elemental
10 Cards = 1 Circlet

8
2 2
8
Iguion
Non Elemental
1 Card = 1 Cocktrice Pinion

6
5 8
4
Abadon
Non Elemental
1 Card = 30 Dark Ammo

4
6 8
5
Trauma
Non Elemental
1 Card = 30 Demolition Ammo

1
8 8
4
Oilboyle
Non Elemental
1 Card = 30 Fire Ammo

6
4 5
8
Shumi Tribe
Non Elemental
5 Cards = 1 Gambler's Spirit

7
1 5
8
Krysta
Non Elemental
1 Card = 10 Holy Stones

----------------------------

-Level 7 Boss Cards-
--------------------

8
8 4
4
Propagator
Non Elemental
1 Card = 1 G-Mega Potion

8
4 8
4
Jumbo Cactuar
Non Elemental
1 Card = 1 Cactus Thorn

8
8 6
6
Tri-Point
Thunder Elemental
40 Cards = 1 Jet Engine

5
8 6
6
Gargantua
Non Elemental
10 Cards = 1 Strength Love

8
3 6
7
Moblie Type B
Non Elemental
1 Card = 10 Shell Stones

8
8 3
5
Sphinxara
Non Elemental
1 Card = 1 G-Mega Potion

8
4 8
5
Tiamat
Non Elemental
1 Card = 10 Flare Stones

5
5 7
8
BGH251F2
Non Elemental
1 Card = 10 Protect Stones

6
7 8
4
Red Giant
Non Elemental
1 Card = 5 Meteor Stones

1
7 8
7
Catoblepas
Non Elemental
1 Card = 1 Rename Card

7
8 7
1
Ultima Weapon
Non Elemental
1 Card = 1 Ultima Stone

----------------------------

-Level 8 GF Cards- (All Rare Cards)
------------------

4
9 4
8
Chubby Chocobo
Non Elemental
1 Card = 100 LuvLuvG's

9
3 6
7
Angelo
Wind Elemental
1 Card = 100 Elixers

3
6 7
9
Gilgamesh
Non Elemental
1 Card = 10 Holy Wars

9
2 3
9
Mini Mog
Ice Elemental
1 Card = 100 Pet Houses

9
4 4
8
Chicobo
Poison Elemental
1 Card = 100 Gysahi Greens

2
4 9
9
Quezacoyl
Thunder Elemental
1 Card = 100 Dynamite Stones

6
9 7
4
Shiva
Ice Elemental
1 Card = 100 North Winds

9
8 6
2
Ifrit
Fire Elemental
1 Card = 3 Elemental Attacks

8
2 9
6
Siren
Non Elemental
1 Card = 3 Status Attacks

5
9 1
9
Sacred
Earth Elemental
1 Card = 100 Dino Bones

9
9 5
2
Minotaur
Earth Elemental
1 Card = 10 Adamantines

----------------------------

-Level 9 GF Cards- (All Rare Cards)
------------------

8
4 4
8
Carbuncle
Non Elemental
1 Card = 3 Glow Curtains

5
3 8
8
Diablos
Non Elemental
1 Card = 100 Black Holes

7
7 A
1
Leviathan
Water Elemental
1 Card = 3 Doc's Codes

8
5 A
3
Odin
Non Elemental
1 Card = 100 Dead Spirits

8
7 1
7
Pandemona
Wind Elemental
1 Card = 100 Windmills

7
A 4
6
Cerberus
Non Elemental
1 Card = 100 Lightweights

9
2 A
4
Alexander
Holy Elemental
1 Card = 3 Moon Curtains

7
A 2
7
Phoenix
Fire Elemental
1 Card = 3 Phoneix Spirits

8
6 8
2
Bahamut
Non Elemental
1 Card = 100 Mega Elixers

3
A 1
A
Doomtrain
Poison Elemental
1 Card = 3 Status Guards

4
A 4
9
Eden
Non Elemental
1 Card = 3 Monk's Codes

----------------------------

-Level 10 Player's Cards- (All Rare)
------------------------

A
8 7
2
Ward
Non Elemental
1 Card = 3 Gaea's Rings

6
A 7
6
Kiros
Non Elemental
1 Card = 3 Accelerators

5
9 A
3
Laguana
Non Elemental
1 Card = 100 Heros

A
4 8
6
Selphie
Non Elemental
1 Card = 3 Elemental Guards

9
2 6
A
Quistis
Non Elemental
1 Card = 3 Samantha Souls

2
A 6
9
Irvine
Non Elemental
1 Card = 3 Rocket Engines

8
6 5
A
Zell
Non Elemental
1 Card = 3 Hyper Wrists

4
A A
2
Rinoa
Non Elemental
1 Card = 3 Magic Armlets

A
3 A
3
Edea
Non Elemental
1 Card = 3 Royal Crowns

6
4 9
A
Seifer
Non Elemental
1 Card = 3 Diamond Armors

A
9 4
6
Squall
Non Elemental
1 Card = 3 Three Stars

----------------------------

-Rare Card Locations-

-Level 5 Cards-
---------------
Pupu Card - Must Complete the UFO Chase and give the Alien 5 Elixers, if
the Alien dies, the Card is lost. (Location: Balamb Area)

-Level 8 Cards-
---------------
Chubby Chocobo - Must take part in the Queen of Cards Quest. A Male student
sitting on a bench outside the library has this Card. (Location: Balamb
Garden)

Angelo - Must win from Watts(Forest Owls), in Disc One, or the White SeeD
Ship on Disc 3.

Gilgamesh - Must Complete the CC Group Quest, beat all of the Members, and
then King to recieve this Card. (Location: Balamb Garden)

Mini Mog - Win from the jogging lower classman in the main hall. (Location:
Balamb Garden)

Chicobo - Visit each Chocobo Forest and solve the puzzles. Then head to the
Chocobo Sanctuary to receive the Card.

Quezacoyl - Win from Mayor Dobe when you first arrive in FH. (Location:
Fisherman's Horizion)

Shiva - Win from Zone of the Forest Owls in Disc Three. Must have the "Girl
Next Door" Magizine from the Timber Maniac's Office in your items. Give up
the magizine for free to recieve the Card. (Location: White SeeD Ship)

Ifrit - Beat Ifrit in the Fire Cavern

Siren - Go to the Pub in Dollet, and challenge the pub manager on the
second floor. Defeat him, and you'll go to a back room to challenge him
again. Win the Siren Card normally.

Sacred - Defeat the Brothers in the Tomb of the Unknown King.

Minotaur - Defeat the Brothers in the Tomb of the Unknown King.


-Level 9 Cards-
---------------

Carbuncle - Must partake in the CC Group Quest. Win from The CC Member:
Heart.
(Location: Balamb Garden)

Diablos - Use the Magical Lamp to face Diablos. Win to recieve the Card.
(Location: Balamb Garden)

Leviathan - Challenge the CC Member: Joker and win. (Location: Balamb
Training Area)
**Note: He appears randomly in the Training area near the bridge, may take
several tries**

Odin - Complete the Centra Ruins and defeat Odin. (Location: Centra Ruins)

Pandemona - Challenge the Hotel Owner in the streets of Balamb. After the
invasion by Galbadia Army has ended. (Location: Balamb)

Cerberus - Defeat Cerberus at the Galbadia Garden during the Battle of the
Gardens on Disc Two. (Location: Galbadia Garden/Disc Two Only!!!)

Alexander - Challenge Piet of the Lunar Base. (Location: Lunar Base/Disc
Three Only!!!)

Phoenix - An additional part of the Queen of Cards Quest. The Presidential
Aide inside the Palace has the Card. The aide is in the first room of the
inital visit. (Location: Esthar)

Bahamut - Challenge and defeat Bahamut in the Deep Sea Laboratory.
**Note: There is a particular way this has to be done, follow the
instruction below**
Questions and Answers are as follows:

Bahamut: "So you wish to challenge me.."

Choose: "It's not our will to fight.."

Bahamut: "Begging me for mercy?"

Choose: "Never."

Bahamut: "Damned Imbeciles. Why do you wish to fight?"

Choose: Select a hidden answer, pressing down twice: "None of your
business."

Doing all of this will initate battle. Win and you gain both the Card
and the GF.

Doomtrain - Additional part of the Queen of Cards Quest. The Pub owner has
it in his deck.
(Location: Timber)

Eden - Solve the steam puzzle in the Deep Sea Research Center after
defeating Bahamut. Destroy the Ultimate Weapon (Good Luck!) who carries both
the Eden Card and the Eden GF.


-Level 10 Player Cards-
-----------------------

Ward - Beat Dr. Odine in a game of Cards. (Disc Three) (Location: Esthar)

Kiros - Additional part of the Queen of Cards Quest. A man in black across
from the shops across from Deling City has the Card. (Location: Deling City)

Laguna - Receive the Card from Ellone at the Lunar Base on Disc Three. If
not, get it from the Card Queen on Disc Four. (Location: Lunar Base)

Selphie - Selphie's friend near the gargoyle has the Card. Challenge after
the first visit to the Trabia Garden. (Location: Trabia Garden)

Quistis - Beat the guy in the cafeteria at the table (Select the man in the
back) to receive the Quistis Card. (Location: Balamb Garden)

Irvine - Additional Part of the Queen of Cards Quest. Defeat Flo at FH to
recieve the Irvine Card. (Location: Fisherman's Horizon)

Zell - Defeat Zell's mother in a game of Cards. (Location: Balamb Garden)

Rinoa - General Caraway has the card, but never uses it. Intentionally lose
the Ifrit Card, and he'll use the Rinoa Card on a regular basis. However...in
order to get the Ifrit Card back, you must defeat Martine at the Galbadia
Garden.(Location: Deling City)

Seifer - Headmaster Cid has the Card in his deck. Challenge him at the
Balamb Garden or at Edea's House. (Location: Balamb Garden/Edea's House)

Squall - Laguna has the Squall Card. Defeat him on the Ragnarok before the
end of Disc Three.
(Location: Esthar/Ragnorok)

----------------------------

-Triple Triad Rules-
--------------------

Ok...now some of these rules are going to annoy you, but from
experience...DO NOT, let the Random Rule get spread....you will lose Cards
left and right...sometimes, ones you don't want to lose.



Open Rule: You can see your opponents Cards, but on the downside, they can
compensate by seeing your Cards as well. It's a fairly good bet in the
earlier Card Games, you'll win with brute force by choosing your higher Cards
to use.

Same Rule: This is a tricky rule to learn. If you have a Card, that matches
two adjacent Cards. You'll switch them both to your color. Here is an example:

4 5
7 3 3 5
8 5

8
3 7
6

The top-left Card is your Card. The one to the right and below are your
opponent's Cards. If you notice, the top-left Card has matching numbers on
the right side and bottom. That will change both of the Cards to the right
and bottom because of the match, or Same rule.

Plus Rule: An easier rule to learn. If your Card adds up with two other
Cards, you can change the other two Cards in your favor. Here is an Example:

5 6
3 3 1 1
3 2

1
5 4
1

The top-left Card is your Card. The one to the right and below are your
opponent's Cards. On the right side of your Card and the left side of the
opponents right Card add up to the number 4. The bottom portion of your Card
and the top number of the opponents bottom Card add to 4 as well. This is
known as a Plus. The Cards that you make a solid number with, in this case 4,
will turn over in your favor.

Combo Rule: I'm not sure how to initate this, but I have taken all of the
opponents Cards with it. I think it has somethin to do with having a straight
number set 1 through 10 on all of the Cards. Difficult at best, it can be
turned right around and thrown into your face.

Elemental Rule: (From DarkPaladinSSU)Some cards have elements strapped to
them and when you play Elemental, the spots on the board correspond to the
elements of the cards. If you put down a card with the same element as the
space, you will get a +1. If it is no element or is the wrong one you will
get a -1. The +1 adds 1 point to all of the attributes on your card, North,
South, East and West. -1 subtracts 1 from the attributes on your card from
all sides as well. The effects aren't permanent but it requires a bit more
strategy once you get the hang of it!

Random Rule: The killer of Card Players. It will aggrivate you to no end.
I've lost Cards that I never, ever intended to use, such as Player Cards and
GF Cards. You don't get to choose your Cards, the computer does it for you.
In most cases, you want to try not to spread the rule around...or you'll run
into it more often. Good Luck if you play by this rule.


Same Wall Rule: I have run into this twice. It works a little like this, if
you have matching Cards along an edge of the Triad Board, all of the Cards
will fall into your favor, or the opponents depending on who has the third
Card drop.

----------------------------

-Side Quest 1: The Queen of Cards-
----------------------------------

In order to gain some of the Rare Cards, you must lose some of the Rare
Cards that you have to the Card Queen. Once she has the Card that she
requests, she will give you a clue to her whereabouts and move to another
city and her father will create a new Rare Card based on the one that you
gave up in a Card Game to her. Once you have the new Rare Cards, you can win
back the Cards that you lost to her in normal fashion. Here is the listing of
what Cards come with the forfeit of the Cards the Card Queen requests.

Forfeit New Card Location
-------------------------------
Mini Mog - Kiros (Can be gained in Deling City from the man in black)
Sacred - Irvine (Can be gained in Fisherman's Horizon from the mayors wife)
Doomtrain - Phoenix (Can be gained in Esthar at the Presidential Palace from
the Aide)
Chicobo - Chubby Chocobo (Can be gained in Balamb Garden from the student
outside the library)
Alexander - Doomtrain (Can be gained in Timber from the Pub's owner behind
the bar)


-Side Quest 2: CC Members-
--------------------------

There are 6 members of the CC Group in Balamb Garden. You must go through
them in order to get the Carbuncle, Leviathan, and Gilgamesh Cards.

CC Member: Jack
Location: Balamb Garden hallway near the Directory. He has no Rare Cards.
Defeat him to face Club.

CC Member: Club
Location: Balamb Hallway near the Cafeteria. Appears randomly. Has no Rare
Cards. Defeat him to face Diamond.

CC Member: Diamond
Location: In front of the Balamb Directory. Diamond is actually a pair of
girls. No Rare Cards. Defeat them to face Spade.

CC Member: Spade
Location: On the second floor next to the elevator. Has no Rare Cards.
Defeat him to face Heart.

CC Member: Heart
Location: On the bridge, it's Xu, and she has the Carbuncle Card.

CC Member: Joker
Location: In the Training Center of Balamb Garden, he appears randomly, so
don't be mad if you don't see him the first time around. He has the Leviathan
Card, and will upgrade your Battle Meter to include GF information. You can
find him anytime after beating Jack.

CC Member: King
Location: Speak with Nida on the bridge and go to the infirmary. Challenge
Dr. Kadowaki, after defeating her, she will tell you to find King. Go to your
dorm, and sleep, when you awake, King will appear. He has the Gilgamesh Card.

----------------------------

-Side Quest: The UFO Chase-
---------------------------


There are four locations that you need to find, in order, to meet up with
the alien. To do this in the easiest way possible, use the GF Ability from
Diablos; Enc-None. Start out with the Windhill Bluffs, which is outside of
Windhill. The second encounter will happen on Mandy Beach, which is to the
south of Timber. The third encounter is on the Kashkabald Desert, an island
on the east side of the Centra Ruins. The final encounter will happen on a
pennisula, east of Trabia Garden. Now, return to Balamb and search the area
where the Garden once stood and you'll meet with the alien: PuPu


When you finally meet with the Alien, he will ask you for an Elixer, make
sure that you have several on hand. After 4 or 5, he will give you the PuPu
Card. Or, if you wish to be malicious, you can fight the alien, and win an
Accelerator, but lose the PuPu Card.

----------------------------

-Credits-
---------

First and foremost, I wish to thank my girlfriend Mary for showing
exceptional patience with me while I've played this game, sorry for all the
late nights.

To Squaresoft for an amazing storyline, graphical intensity, and a killer
game.

To every Triple Triad player for using this guide to help you in your Card
Game. You win some, you lose some.

To DarkPaladinSSU@Hotmail.Com(DPaladin)&
lupin@laurentides.net (Arsene Lupin Jr)for their helpful tips with the
Elemental Rule. Thanks guys!


??yright 1999 to Kasket Darkfyre
----------------------------


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Tripod rules.

My email is psxrpggamer@aol.com