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Advanced walkthrough for Chris

Resident Evil Chris Advanced S K U L T E R A
By.skultera@aol.com
website:http://members.aol.com/skultera
VERSION 2
______________________________________________________________
Resident Evil Director's Cut
By:skultera@aol.com
(formerly FAUK)
______________________________________________________________

Finally,I've gotten around to writing this FAQ.Lets get down to buiseness,Chris
can only carry 6 items,so I leave it up to you to decide when to visit a stor.room.
Chris can take more hits than Jill,so its better to take a beating and heal yourself
than to lose ammo.You'll notice some of this FAQ is cut and paste from my Jill FAQ,such
as the enemy and weapon section.But Chris's game varies from Jill's more than you think
so don't think this is all cut and paste when it is 80 percent new.This FAQ is made
so that you can beat it in under 3 hours.So I may leave out something I deam unimportant.
I'll take any questions you may have at skultera@aol.com...
VERSION 1.5=I've updated alot of the information in this FAQ.
VERSION 2=I've fixed up some stuff added a new section and updated my email address.
I had to change my screen name for certain reasons.So I came back to fix up this FAQ.

TABLE OF CONTENTS
1)Feedback
2)The Enemies
3)The Weapons
4)The beginning
5)Chapter 1 The Mansion
6)Chapter 2 The Courtyard and The Guard House
7)Chapter 3 The Mansion Infested
8)Chapter 4 The Underground Pass
9)The Final Chapter The Laboratory
10)Extras codes,tricks,etc.
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1)
FEEDBACK
Well I must have got a million emails on this FAQ which is to say quite unexpected.
Half those million questions asked where the helmet key was.?!?!?Did they not read this FAQ.
Its in this FAQ so read this time.I also got a ton of emails about me saying the game is called
advanced and there's is called Arrange.?!?My copy says advanced so I stick by that!Yes arrange
and advance are the same game.I also received a few emails on the picture puzzle.Thanx for
telling me guys,I fixed the prob.Oh wait there was no prob.If you don't follow this walkthru
directly expect the game to be a little different.If I feel your questions are answered in
the FAq I WILL NOT RPLY TO YOUR MESSAGE!So if your having trouble check out my web page.

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2)
THE ENEMIES
One of the greatest strategies is to know the enemy.
**the zombie**The slowest and easiest of all enemies in the game.These enemies are easier to
dodge rather than fight.
**dogs**Fast and deadly they should be taken out quick before they take out you.
**hunters**even more deadly then the dogs.The hunters is an enemy I hate to encounter.I usually
just dodge them.But its best to kill them using the colt python or acid rounds.
**chimeras**They hang out in the power room deep in the lab.They walk on the ceiling and swoop
down at an enemy.Just fire a shot up to knock them down.Then aim down and kill em.
**crows**Do not bother to kill them,just run.You'll save plenty of ammo.
**snakes**Don't bother to kill them either.
**bees**same here just run.
**Super zombies**They are only found in the lab,their super strong and super naked.It only
takes about 3 attacks for them to kill you so beware.
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3)
THE WEAPONS
Every enemy has a weak spot.Even the bully down the street.
**The Beretta**You start with this.Its best at taking out dogs and zombies earlier in the game.
if you like to save ammo use this alot.
**The Shotgun**The best for killing zombies.Wait until the zombies are in close range and blow
there heads off.
**The Combat Knife**The weakest weapon in the entire game.I don't even bother to use it.Its only
good when you have no ammo.
**The bazooka**Only Jill will get this.It has 3 different kinds of ammo.Acid,Explosive,and Flame
each good for taking out certain enemies.
**The Colt Python**The strongest weapon in the game(except for the rocket launcher)Its specialty
is killin Hunters in 1 or 2 shots.
**The Rocket Launcher**It claims to kill any enemy in one shot.I'll tell you now that thats a
total lie.It takes plenty of shots to kill the snake with it.And plenty of shots to kill all
the other bosses.Except for Tyrant this is the only boss it kills in one shot.But don't get
me wrong its still the strongest weapon.
**Flame Thrower**Only Chris can get the flame thrower.Its not a good weapon because you can only
use it underground and there is no refill.
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4)
**THE BEGINNING**
Pick Chris and watch the cool beginning.Well it ain't all that cool,its filmed like
a B movie.The STARS team is sent to Raccoon Forest to search for the missing Bravo team.
They see there plane and land.While investigating the area and while beast attacks them.Joseph
Frost is quickly killed and the others are forced to run.The remaining STARS members take
shelter in an abandon mansion which appears to be safe.Yet....
_________________________________________________________________________________________________
5)
CHAPTER 1:THE MANSION
The team will arrive at the mansion and relize that Barry is missing.Chris will go on his
own to the Dining Room.Equip the knife and head to the next room.Its an L-shaped hall.
Turn to Chris's right and turn at the corner.Slash the zombie once,run,turn and slash again,
repeat this 3 times til the zombie falls.Run to Kenneth's body search it and search it 2 more
times to pick up the 2 clips.Go back to the main hall.

"WHAT HAPPENED TO JILL AND WESKER?!"
You find that Jill and Wesker have disappeared.Take Jill's Beretta off the floor.Go up
to the second floor.Turn to Chris's right an head to the farthest door from you.Search the
painting for a small key and keep going to the next room.Its a balcony.Search Forest's body,
he'll come to life and attack you.Kill him and take the ARMOR KEY.Exit back to the upper
Main Hall.Take the single door you skipped before.You should now be in a red hall.Using the
armor key enter the first door there.Keep going until you see Richard and Rebecca.You'll need
to go get the serum for Richard's snake bite.

SERUM SEARCH
Go to the upper Main Hall and run through the double doors into the upper dining room.
Kill the zombies and push the statue over the ledge.Go through the door at the end of the hall.
You'll be in a yellow hall with 3 zombies.Kill them and run down the stairs.Enter the door
behind the stairs.Drop some items so you only have the beretta,clip,and armor key.Search the
bookcase and grab the serum.Run back to Richard.Its to late to save him.He'll give you the
radio before he passes.Go back to the red hall.Run down the hall and enter the green double
doors.Push the red statues over the grates and push the red button in the middle,take the emblem
it will reveal.Go back to the red hall and go to the last door of the hall.Take the Book and go
through the door.Kill the zombies and take the stairs down.

CREST QUEST
Kill the 2 zombies and take the herb and enter the storage room.Put all items in the box except
the beretta,clip,and armor key.Go back up stairs and enter the door using the armor key,kill
the zombie,and enter the first door you saw here.Push the button in the bug display.Push the
tank out of the way.Then push the cabinet where the tank was.Take the half MOON CREST.If you
want ink ribbons search the lab coat.Exit and go to the room you skipped before.Make sure
you pick up the lighter off the cabinet.I suggest you also take the red herb.Go back to
the storage room.Take the lighter,beretta,clip,and armor key.Go back to the room where you
saw Richard.This time keep going to the next room.Kill the zombies and turn at the corner.
Enter the room.Use the lighter on the candle and search the cabinet for a clip.Push the other
closet away to reveal a doorway.Run in a pick up the SWORD KEY.Go back to the Main Hall.The
lower Main Hall.
Enter the Blue double doors.Push the stair if you want the first floor map.If you want ink
ribbons go through to the red hall.Use the sword key on the door and enter it.Walk slow in this
room because dogs jump through the window,kill the first one and keep on going.Another dog will
jump out another window.Kill it and push the table out of the way and pick up the clip.
Enter the door at the end of the hall.Enter the first door you see with the armor key.Kill the
dogs and take the chemical and leave.Travel to the end of the hall and enter the double doors.
Unlock the first door there after killing the zombies.Enter the door.Go to the stor.room.Take
the broken shotgun.Exit the stor room and go back to the room where you just killed 3 zombies.
Take the first door you can enter.It a room full of paintings.Press the button under the
paintings in this order:
1)New born baby
2)Infant
3)Lively Boy
4)Young man
5)middle aged man
6)Old man
7)The end of life
*(if that doesn't work.just go in the order of life)
It will reveal the WIND CREST.Exit the room and go thru the double doors.You'll be back
in the hall you were just in.Go straight ahead and enter the door.Keep going past the next room.
You'll see 3 zombies.Knock them to the ground,and run to grab the shot gun.Put the broken
shotgun in its place and exit back to the long hall.Run down the hall and enter the first door
at the 2nd corner.It the bathroom.Kill the zombie before you try to pick up the clip.Then take
the small key from the tub and clip from the countertop.Go back to the main hall.Enter the
single door next to the blue double doors.Kill the zombies and take the clip.Use the small key
on the desk for some shells.Go back to the main hall and take the stairs upstairs.

ITS A CRUEL WORLD
Enter the upper dining room and enter the door at the end of the hall.In the next room go down
stairs.Enter the stor.room.Take the armor key,small key,sword key,and chemical.
.Travel to the end of the hall
go through the door that needs the armor key.Pick up the clip,magnum,and shells from the desk.
Exit the room and enter the door at the end of the hall.You are in a blue hall.Kill the
zombies and turn to Chris's right,enter the door at the end of the hall.Make sure to use the
sword key on the door before the door you enter.But don't enter yet.You'll be in the room
where you first met a zombie.Run to the end of the hall and enter the red door.Push the book
case out of the way and take the music notes.Use them on the piano.Rebecca will walk in.Let
her practice at the song for a while.Go back to the blue hall and enter the door you unlocked
before.Take the clip off the bed and search the desk.A zombie will come out of the closet.Kill
him and take the shells.Exit and run up the hall and turn at the corner,run down and enter at
the end of the hall.You should be in a room with a fountain and a giant plant.Pour the chemical
into the water pump.Run past it to pick up the SUN CREST.Pick up a few herbs too.But make sure
to leave one spot left in the inventory.

A SNAKE TO CLOSE
Go back to the storage room and pick up the emblem.Go back to Rebecca,if she isn't done yet,
go pick up any item you missed.Come back and she should be ready.She'll play the song and a
doorway will open.Enter and take the gold emblem.Place the emblem in its place.Go back to the
Dining Room.Place the gold emblem above the fire place.Take the blue jewel from the clock.
Make sure to grab the STAR CREST from the statue reckage.Go to the blue hall and enter the only
door you haven't visited.Place the jewel in the tiger's eye.Take the shield key.Go to the stor
room and save it,also take the shotgun,shell,and a healing item.Go to where you met Richard,
go past that room and use the shield key on the door in the next room.

BOSS FIGHT:The Snake
Suggested Item:Shotgun about 7 shells
The snake will come out from his cave.Shoot has fast as you can at the snakes head.Heal
when necesary.The snake will retreat when its defeated,take the shells off the barrels.Follow
the snake to its hole and take the half MOON CREST.Exit the room,if you are poisoned,Chris will
collapse.Rebecca will walk in.When you gain control of her go to the serum room and get the
serum for Chris.When you are Chris again head to the nearest save room and save it.Place all the
crests and beretta in your inventory,SAVE IT!Exit the room and turn at the corner and go thru
the door.Keep going and hang a right at the corner.Exit through the door.Kill the 2 dogs and
place the crests where they belong.

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6)
CHAPTER 2:THE COURTYARD & THE GUARD HOUSE

Enter the door you just unlocked.Push the step ladder and grab the crank.Go thru the door.
Beware of the dogs,its your chose on weather to kill them or not.Be sure to pick up as many
herbs as you can.Continue on.In the next area use the crank at the hole to drain the water.
Run across the runway you just revealed.Dodge the snakes and go down the elevator.Dodge the dogs
and go through the gate.Pick up as many herbs as you can,and dodge the dogs until you reach the
guard house.Once inside push the statue over any hole you wish.Then go thru the red double
doors.Give the spiders the run around until you can grab the red book from the table then exit.
Take the first door on the left,it should be a save room.Its a good time to save the game.
Deposit all items except the red book,clip,beretta,and
something to heal yourself.Exit and go to the room straight ahead.
Kill the zombies and take the small key from the cup,then use it on the desk to pick up shells.
Exit the room and go thru the door you haven't visited yet.Keep going and enter the first door
after the corner.On the door with the electronic lock type in 215 in that order.Don't enter
yet.Just go until you see a bees nest.Grab the 002 on the table behind it.

GETTING TO THE ROOT OF THE PROBLEM
Exit the room and go to 002 down the hall.The 003 key is located in this room.Once you find it
go back to the bee room and enter 003.Take the white book off the shelf and read about V-JOLT.
Place the red book in its place.The book case will move.Enter the door,PLANT 42 will grab you
begin what I call the death hold.Rebecca will walk in at the knick of time.It up to her to make
V-JOLT to save Chris.Go to the room that was electronically locked.Here's the file to help
you make V-JOLT.

"V-Jolt Report"

As I stated in the last report,there are some common features found in the
cells of the plant infected by the Tyrant virus.We also have found another
interesting fact through some experiments.
We found an element that destroys these plant cells rapidly in "UMB no.16"
one of the series of UMB chemicals that we used for that experiment.We named
the "UMB no.16" as "V-JOLT".
In our calculation,it will take less then 5 seconds to destroy Plant42 if
we put the "V-Jolt" directly on the root.You need to mix some of the UMB series
chemicals in a specific order to create "V-Jolt".But the UMB series chemical
may generate a poisonous gas which is harmful to the human body.Extreme caution
should be taken when handling the chemicals.
Following are the types of UMB series chemicals and their brief characteristics.

UMB NO.2 RED NP-003 PURPLE
UMB NO.4 GREEN YELLOW-6 YELLOW
UMB NO.7 WHITE
UMB NO.13 BLUE(stimulating smell)
V-JOLT(UMB NO.16) BROWN

Ok,OK I'll guide you threw it.First take the 4 containers,fill 1 with water and the other with
UMB NO.2.Fill another with UMB NO.4.Mix them in this order:water,no.2,no.4.Fill one container
with UMB NO.2 and one with UMB NO.4.Mix them.Then mix the UMB 6 and 7 to make 13.Get water and
UMB NO.2,mix them to get 3.The mix 3 and 13 to make V-JOLT.Once you have go to 002 and go to the
basement.Push the crates around to make a bridge over the water.Go through the door.Turn to
Rebecca's right immediately.Go through the door and pour V-JOLT on the roots.Exit the room.

BOSS FIGHT:PLANT 42
Suggested Weapon:Beretta w/2-3clips
You'll gain control of Chris right away.Unload about 5 shots into the plant and run,stop,and
fire again.Repeat until the plant shrivels again.Take the C.ROOM KEY from the fire place.
Exit the room.You'll meet Rebecca again.Exit the room.

"WESKER...YOUR ALIVE?!"
Go to 002.And down into the basement.Continue and go through the door.Find the control room
and open it.Drain the water and unlock the room next door.Go to the room next door.Take the
2 clips and 2 shells.Make sure to take the HELMET KEY.Go back to the save room.On the way
you'll meet up with Wesker.Continue to the save room.Take the Shotgun,Shells and Helmet key
with you and go back to the mansion.

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7)
CHAPTER 3:THE MANSION INFESTED
Once you reach the mansion again a visiter will come to see you.Too bad he wants to eat your
flesh.When the Hunter opens the door run and use the helmet key on the first door.Inside grab
the MO DISK and Magnum Rounds.Exit the room and enter the room next door.Kill the 2 hunters
and enter the save room.Save the game and get ready for a boss.

BOSS FIGHT:THE SNAKE
Take the Shotgun,shells,helmet key,and herbs that will cure fully.Exit the save room and go
upstairs.Run as fast as you can to the left all the way to the end of the hall.In the next
room turn right and use the Helmet key on the door.Once inside Search the piano in on the far
side of the room.A familier character will suddenly appears out of the fireplace.He'll snap at
you a miss leaving a hole in the floor.Stand in one place and fire like a maniac.When the snake
falls use your herbs and jump down the hole.

THE BASEMENT
Search the grave and push the button.Then climb down the ladder.Run pass the Hunters and
if you want shells turn at the corner grab them and run to the door.In the next hall Run
straight foward,kill the zombies and continue on.In the kitchen run to the door.A zombie will
come out,kill it and grab the small key off the table.Run to the right until you see a zombie
lying on the floor.Shoot it and proceed to the elevator.Immediately turn right,dodging the
hunters,and go through the blue double doors.You should be in a library.Use the small key on the
desk in the corner,take the magnum rounds from it.Turn left,push the bookcase and go through
the door you just revealed.Pick up the battery and exit the room.Proceed to the other door in
the library,push the statue forward.Search the bust of the statue in the wall to turn on the
light.Push the statue to that light.Pick up the doom book.Go back to the kitchen.Go through
the door the zombie did and travel to the end of the hall.You'll be in the familiar l-shaped
hall where you met the first zombie.

THE RED JEWEL
Go to the nearest stor room.The only items you need are a weapon,ammo,and helmet key.
Exit the room and go upstairs.Turn left and enter the door using the key.Once inside pick up
the shell and magnum rounds.Push the step ladder near the deer's head.Then turn out the lights.
Run to the step ladder and grab the red jewel from the eye.Run back to the Blue hall and then
into the lion head room.Put the red jewel in place and take the 3 magnum rounds.

OUTSIDE AGAIN
Now go to the main hall then upstairs to the red hall.Continue this way to the storage room
by there.Its a good idea to save the game.Take the battery,crank,and magnum.Go back to the
courtyard.Run through the courtyard until you reach the 3rd area(there should be an elevator
with no battery).Put the battery in place.Go up the elevator.Run back to where you used the
crank.Use the crank to stop the water.Then run back to the new elevator and travel down.Where
the water once flowed should be a ladder.Go down it.

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8)
CHAPTER 4:THE UNDERGROUND PASS
Take the first door you see.In the next room,don't pick up the flamethrower its a waste.Pick
a door you want to go in,they both lead to the same room.Anyway,continue til you find the
door and go through it.Run down until you meet Enrico.He tries to kill you but is shot before
he can.Search his body and take the hex.crank.Go back to the first underground room,run down
til the hole in the ground,use the crank to rotate the floor and continue on.In this next room
run to the boulder and run back,it will roll at you,run around the corner.Run to where the
boulder was and grab the magnum rounds.Kill the hunters and grab the flamethrower.

BOSS FIGHT:GIANT SPIDER
Run to the hole in the wall the boulder made and go through the door.The Spider is real easy
if you brought the Colt.3 simple shots will knock it dead.Use the flame thrower on the
webbing on the door and go through it.Turn right and place the flamethrower in its spots.Turn
around and run to the end of the hall and enter the door.Its a save room.Heal up.Be sure to
take the hex.crank and the eagle medal.Exit the room and go to the door at the end of the hall.
Run to the boulder,it will roll again,so dodge it.Run to where it was and take the doom book.
Open the book and get the Wolf medal.Go to the hexagonal hole in the wall and use the crank
twice.Go to the secret room you just revealed.Using the crank push the statue over the panel
and pick up the lab key.Exit and go to the elevator and go up.Pick up the herbs,and put the
medals in their place.The water will drain and enter the lab.

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9)
THE FINAL CHAPTER THE LABORATORY
Proceed on until you reach the storage box.Drop all items but the lab key and a weapon.Go
through the door.Kill the zombies and go down the stairs into the main hall.Run to the end of
the hall and use the key on the door,but don't enter.Turn to the left and run to the door and
enter it.Pick up the Mo disk in the back of the room.Then log onto the computer.Login using
the name john and password ada.To unlock B2 type in the password mole.Go back to the main hall
and back up stairs.Go to the Visual Data room.Search the grate on the wall and push the button,
grab the mo disk it unvales.Exit and go back downstairs.Enter the first door you see.Then run
straight down and enter that door.Kill all the zombies and use the mo disk on the password input
machine,exit to the main hall.Then run to the door you unlocked with the key.Once inside run to
the door straight ahead.Then save your game.

"YOU CAN'T KILL ME!"
Take all the mo disks you have.Exit the room and go straight ahead and enter the first door
you see.In the sergical room push the boxes over the grates and push the step ladder over the
button and go through the chute.In the autopsy room kill the zombies and use the mo disk to get
the passcode.Exit,turn right and enter the double doors.Run ahead and turn right at the corner.
Run and enter the double doors at the end of the hall.In the power room find the monitor and
turn on the power.Then find the other door and enter it.In the next power room,run straight
ahead and use the mo disk to get the passcode.Then run to the other door and enter the
generator room.Run around til you find the power circiut monitor and reroute the power.Then
continue around and pick up the battery.Exit back to the storage room.Once there save it and
take the colt,battery,and a few healing items.Exit and turn right and run to the elevator.Once
you press the switch Rebecca will go with you.

BOSS FIGHT:TYRANT
You and Rebecca will walk down the hall.You'll see Wesker and hear his plans.He'll shoot
Rebecca and take you to meet Tyrant.Tyrant will bust open the cyro tank and stab Wesker.Then he
aims he site on you.Immediately run turn and shoot.After about 3 or 4 shots Tyrant is dead.
Easy enough right?

THE ESCAPE
Exit the room,you'll see Rebecca is ok because of her vest.Go up the elevator.Rebecca will go
and activate the triggary system,while you exit the room to the main hall.She successfully
activates the bomb.Run to the stairs,but before you go up enter the door there.Run to the end
of the hall,and enter the passcodes in the moniter.Enter the door and run to enter the door to
the jail cell.You'll see Jill.You talk briefly.Now go back to the main hall and go up stairs.
Kill the zombies and proceed to the next room.Go past the box and up the ladder.Enter the double
doors you see right away.Run down the hall and place the battery where it belongs.Rebecca will
catch up with you,Rebecca and Jill decide to let you go first.Go up the elevator.

FINAL BOSS FIGHT:TYRANT
Once on the helipad pick up the flare from the box.Run to the center of the pad and use the
flare.Before the helicopter can land Tyrant bust through the roof.He wants to even the score.
Run and dodge his blade.Quickly turn and fire.Repeat this patter until Brad drops the rocket
launcher.Run and grab it.Equip it and fire it at Tyrant.He'll burst into pieces.The Helicopter
will land and the you all escape safely.
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10)
HOW TO GET THE GOOD ENDING
There are a few endings to Resident Evil.To get the good end you must rescue 2 people.
Depending on who you save will determine your ending.As Chris you will have to save Rebecca and
Jill.Saving Rebecca isn't hard.Just choose to go with her when she asks.Saving Jill a harder.
You will need to find 3 Mo Disks.You can find there locations in the FAQ above.Once you have the
Mo Disks find the 3 input machines and scan the disks to get the passcode.Then go to the jail
cell.If you recue Jill and Rebecca you'll get the good ending.To get the medium ending only
rescue 1 person.You'll get the bad ending if you sace nobody.

GET AN EASIER ADVANCED GAME
To get double ammo in the advanced game just go to start new game.Move down to advanced and
hold right until the letters turn green.If you've done it correctly start the game and whenever
you pick up ammo it will be doubled.

GETTING THE COLT WITH INFINITE AMMO
To get the Colt Python with infinite ammo isn't a hard task.Just finish the game in under 3
hours.0

MY WEBPAGE
http://members.aol.com/skultera
My webpage is dedicated to Resident Evil.You can find anything you want on RE there.
_________________________________________________________________________________________________
_______________________This FAQ is a copyright of Skultera 1999__________________________________
_______________Use of this FAQ without proper permission is prohibited___________________________
_________________________________________________________________________________________________

Advanced walkthrough for Jill.

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RESIDENT EVIL: DIRECTOR'S CUT JILL'S ADVANCED GAME SPEED GUIDE

FOR THE SONY PLAYSTATION

Unpublished work by Efrem Orizzonte (efroriz@hotmail.com)


=====================================================================
DISCLAIMER
=====================================================================

THIS DOCUMENT IS COPYRIGHT 2000 EFREM ORIZZONTE. THIS DOCUMENT IS FOR
PRIVATE USE ONLY. YOU'RE NOT ALLOWED TO PLACE IT ON YOUR WEBSITE,
LINK DIRECTLY TO IT, ALTER IT IN ANY WAY, PUBLISH IT IN BOOKS OR
MAGAZINES, OR SELL IT FOR ANY PROFIT. YOU MAY PRINT IT AND GIVE IT TO
WHOMEVER YOU WANT AS LONG AS YOU DON'T GET ANY CASH FOR IT.

YOU CAN E-MAIL THE AUTHOR FOR QUESTIONS, COMMENTS, CORRECTIONS OR
CONTRIBUTIONS AND YOU WILL BE GIVEN CREDIT FOR THEM AS LONG AS
THEY'RE USEFUL AND PERTINENT TO THE DOCUMENT.

=====================================================================
CONTENTS
=====================================================================
1. REVISION HISTORY
2. INTRODUCTION
3. TIPS
4. SPEED GUIDE
5. MAPS
6. CREDITS

=====================================================================
1. REVISION HISTORY
=====================================================================
Version 1.0 [9-22-2000]
Everything.

=====================================================================
2. INTRODUCTION
=====================================================================
Although Resident Evil: Director's Cut is a much more difficult
version of the original game, it's possible to complete it using Jill
way below the 2 hours roof. Of course, this may prove to be an
impossible task for beginners, but it makes a tempting challenge for
those who have played the game and mastered it. This speed guide
features a step-by-step walkthrough that will tell you how to beat
Jill's adventure in less than 1h40'. Try it if you want to fully
enjoy one of the greatest games ever made for the Sony Playstation,
or if you need to prove yourself a strong survivor. And if you're
wandering why on Earth I took the time to make such a guide... you
don't know who Vincent Merken and Mark Kim are.

=====================================================================
3. TIPS
=====================================================================
- Press Start to skip all FMV scenes. This saves time. Unfortunately,
CGIs and cut scenes can't be skipped in this game.

- Run everywhere. If your thumb hurts, ignore it. You're playing for
time, right?

- Remember that an enemy is dead only when you see its blood spread
on the floor. Speaking about enemies, remember that only Explosive
Rounds will surely kill a zombie in one hit, and that hunters will
not be knocked down by Flame Rounds.

- Try to avoid being hurt at all costs. Accessing the menu and
storage boxes to use First Aid Sprays takes time.

- ALWAYS know how many bullets/rounds you have in your weapon. ALWAYS
reload when needed.

- NEVER get poisoned.

- If you know the game, plan everything from the start. Read the
guide and play the game in your mind before you actually play it.
This will save you a lot of time.

- Stay cool. You don't even imagine what mistakes you can make if
you're agitated. Never panic, or you're dead.

- Don't load your inventory with First Aid Sprays. Save them for
difficult spots.

- AIM WELL. You can't waste ammo.

=====================================================================
4. SPEED GUIDE
=====================================================================

Choose Jill and start the game. After Barry says "A dining room"
you'll be able to control Jill. Turn around and go back to the Main
Hall 1F. Wesker will send you back. When you can move again, try to
return to the Main Hall once more. Barry will say something. Now go
where Barry is and let the two of them chat. After that, go to the
granny clock. A scene will take over. As soon as it's finished, go
back to the Main Hall. When Barry asks you to look for Wesker, run
through the passage behind the stairs and exit back to the hall.
Barry will give you the Lockpick and leave. Climb the stairs to the
second floor.

Go to the Balcony and pick up the Bazooka. Equip it and try to take
the key. As soon as you regain control of Jill, fry Forest and get
the Armor Key. Get out and you'll meet Barry in the Main Hall 2F.
He'll give you some Acid Rounds and leave. Equip the Beretta, go back
downstairs and go to the Statue Room.

Unlock and enter the L-shaped Corridor. Run down it to avoid the dogs
and access the Twisted Corridor. Unlock and enter the Patio. Shoot
the first dog once and get close to it. Shoot it until it's dead,
then go ahead and as soon as the camera angle changes press R1 to be
ready for the next dog. Shoot it once, pick up the Chemical, shoot
the dog again and run back to the Corridor. Go to the Dark Corridor
and kill one zombie with the Beretta and one with the Bazooka. Ignore
the third and enter the Painting Gallery.

Press the switches below the paintings in this order:

-Newborn baby
-Infant
-Lively boy
-Young man
-Middle-aged man
-Old man
-"The end of life"

Get the Wind Crest and leave. Unlock the Stairwell and run to the
Storage Room without wasting a single bullet against the two zombies.
Put everything in the Storage Box but the Bazooka, the Armor Key, the
Beretta and the two Clips you'll find in the box. Get out and go
upstairs.

Move to the right of the steps to draw the zombie's attention. As
soon as he's on the left, climb the steps and run right to the jammed
door. Turn around and shoot the two zombies down with the Beretta,
then unlock and enter the Stag Room. Go to the Aquarium Room and
press the spider switch on the wall. When the aquarium is empty, push
it towards the desk and push the cupboard towards the wall with the
aquarium. Get the half Moon Crest and go back to the Corridor. Equip
the Bazooka. Unlock and enter the Red Corridor.

Kill the nearest zombie, then run down the hall to the Armors' Room.
Enter it. Cover the two ventilation holes with the statues and press
the switch. Collect the Emblem and get out. Go to Richard's Corridor,
dodging the zombie on the way. After the scene, go to the Dining Room
2F via the Main Hall 2F.

Kill the first zombie, then start pushing the statue towards the
opening in the rail. If you're fast you can push it down to the room
below before the second zombie gets you. Avoid him and run to the
Narrow Corridor. Kill the first two zombies with the Bazooka, ignore
the third and go downstairs. Quickly enter the Infirmary before the
dog gets you.

Take the Serum from the shelf. Have with you: Beretta, Clip(s),
Emblem, Serum, Chemical. Get out and run like hell to the Green
Corridor. Rush down the narrow passage and kill or just stun the
zombie guarding the Greenhouse. Enter that room and use the Chemical
in the water pumping machine to KO the plant, then get the Sun Crest.
Get out and go to the Sofa Corridor. Go to the Piano Bar, get round
the piano, push the shelf and get the Music Notes. Use them in front
of the piano to open a secret passage. Go there, get the Gold Emblem,
replace it with the Wooden Emblem and go to the Dining Room.

Pick up the Star Crest from the remains of the statue. Use the Gold
Emblem in the hollow above the fireplace to move the clock and take
the Blue Jewel. Take it to the Tiger Room and use it in the statue's
eye to find the Shield Key. Pick it up and return to Richard's
Corridor via the Main Hall. After the scene, open the next door. Hug
the outer wall and run down it to the steps, immediately press X and
the zombie's drool will miss you. Unlock the door, discard the key
and enter the Attic.

Now you'll have to be very skilled if you want to save some precious
time. Run ahead and let Yawn make its introduction, then, as soon as
you regain control, turn Jill to her left and run towards the column.
Get round it. Yawn will attack while you do so, but it will miss if
you're quick. Run to the alcove and retrieve the second half of the
Moon Crest, then leave as quickly as possible, trying to avoid
getting hit. If the snake didn't poison you, you'll save 2-3 minutes,
otherwise you'll lose them. Anyway, just get to the nearest storage
box (Infirmary if you were hit, Storage Room if not) and take with
you the Bazooka and the four Crests, then go to the Courtyard
Passage.

Dodge the dogs and position yourself in front of the plate. Use the
Crests in the plate, tapping Start like mad every time one Crest is
positioned to immediately re-access the menu. When the door unlocks,
enter the Warehouse. Push the ladder below the shelf on the wall,
climb it and get the Square Crank. Go to the Courtyard. Walk towards
the rusty gate until you actually see the dogs, then dash to the
gate. When in the Pool, use the Crank to hollow out the pool (skip
the FMV) and run all the way to the Guardhouse, avoiding all dogs.

Go to the Bedroom and get the Explosive Rounds (also take the First
Aid Spray if you need it). Reload the Bazooka and go to the Bar.
Quickly take the Red Book from the table and leave. Go to the Long
Corridor. The plant's tentacle will hit you twice, but it shouldn't
be enough to kill you. Go to the Wasp Nest Room, get the Dormitory
Key 002 and go open the dormitory. Enter the Bathroom 002, kill the
zombies and take the Dormitory Key 003 from the sink. Go open the
other dormitory and enter its bathroom. Kill the zombie and pick up
the Flame Rounds. Kill the zombie in the dormitory, take the V-Jolt
Report and replace it with the Red Book. Go to Plant 42 Room.

Shoot the Plant with 2 Explosive Rounds and one Flame Round. A scene
will take over. After that, get the C.Room Key from the fireplace and
return to the Dormitory 002. Push the bookcases to discover the
ladder and descend it.

Push the first crate almost to the end of the corridor (it must be on
the outer wall), then push the two other boxes into the water. Do the
same with the first one and go to the Aquarium. Go right and down the
hall to the C.Room door (skip the FMV), unlock it and enter. Use the
lever and the button to lower the water level and unlock the Arsenal.
Go to the Arsenal, take the Helmet Key and go back to 1F. After the
scene, return to the Mansion.

Skip the FMV. When the first hunter comes to you, just run to the
door of the Stairwell. Once there, kill the two hunters with the
Flame Rounds. Your Bazooka must be empty when you enter the Storage
Room. Pick up the Acid Rounds from the floor and take the ones Barry
previously gave you. Have a First Aid Spray to avoid the worst, then
go upstairs. Overrun the hunter and reach the Piano Room.

Check the piano and Yawn will make another appearance. Stand your
ground and shoot, 5 Acid Rounds should be enough. Then, check the
hole. Barry will come in and allow you down. When he leaves, go to
the tombstone and check it. Press the switch and climb the ladder
down. Run to the end of the corridor, avoiding the hunter. Do the
same in the next hall with the zombies and reach the Kitchen.

Go for the elevator and let the zombie on the floor bite you, but
frantically press every button to break free or it'll chew you to
death. Take the elevator up, kill the first hunter you see and go to
the Closet. Take the 12 Explosive Rounds, then run to the Main
Library. Kill the zombies and push the metal cupboard aside to earn
access to the Secret Study. Get in, take the Battery and leave. Go to
the Messed Up Library, push ahead the statue once and a half time,
press the switch on the wall, then push the statue to the lightened
square. Get the Doom Book 1 and take the elevator back down to the
Kitchen. Go to the door to 1F, skip the FMV and kill the zombie. Go
upstairs and reach the Garden.

Go to the Waterfall Courtyard and kill one dog, avoid the others and
put the Battery in the hollow, then take the elevator up. Kill the
three dogs and go to the Pool, use the Crank and go back down. Run to
the ladder to the Underground and descend it.

Immediately enter the door. Take the left passage. In the Shaft Room,
take the Explosive Rounds and maybe the First Aid Spray, then go to
Enrico's Corridor. When Enrico's dead, search him for the Hex Crank,
then return to the Typewriter Corridor and use the new Crank in the
hole to clear the passage. Open the next door. Go to the boulder,
turn around and run to the door. When the wall's broken, run to the
Spiderweb Room, and watch out for the hunter on the way.

Kill the spider, get out, reenter, take the Knife and clean the door,
then open it. Go to the Second Boulder Corridor, use the Hex Crank
three times, tease the boulder and hide in the alcove. Go to the end
of the corridor, get the Doom Book 2. Check and open the two books to
find the Eagle and Wolf Medals, then enter the Pressure Plate Room.
Push the statue towards the moving wall, then use the Hex Crank
twice. Push the statue on the pressure plate, get the Lab Key and go
take the elevator at the other end of the corridor.

Use the two Medals in the fountain, skip the FMV and go to the new
passage. Take the elevator down to the Laboratory. Climb down the
ladder and use the storage box so that everything you have is the
Bazooka, the Rounds, the Lab Key and optional First Aid Sprays. Go
ahead. Kill one zombie and go downstairs. Go left and reach the
Computer Room. Input JOHN and ADA, unlock Floor B3 and turn the
computer off. Get out and run down the hall to the locked door (kill
the zombie on the way), unlock and open it.

Ignore the zombies and go to the First Power Room. Go right, reach
the control panel and activate it, then go back and proceed to the
Third Power Room. Quickly activate the elevator and take the Battery,
then return to the Elevator Corridor and enter the Guardpost to get
the Flame Rounds. Go to the Elevator and activate it. After the long
scene, you'll have to fight the Tyrant. Shoot it down, then take the
Lab Key near Wesker's body and use the control panel to unlock the
room. Run back to the Entrance. You'll have one last scene with
Barry. After that, go to the Heliport Passage, use the Battery, take
and use the Flare when you reach the Heliport.

I got 1:39:59, but I was hit by Yawn and lost some time visiting some
storage rooms. Therefore, 1:35:00 or less is completely affordable
for hardcore players.

=====================================================================
5. MAPS
=====================================================================
***NOTE: only the names of the rooms you'll visit following this
guide are written. Useless rooms don't need an explanation***

----------
MANSION 1F
----------

____
_| |
| |27 |
| /____|
| | ___
| | | |||
______________ | | |13 |
| | 20 |_____ | |___| | ______
| ____ \ ______ | | | | | |\|______|____ 9|
| | 18|/| |/| |21/_| |_\ | | |_| __ | 10| |
| |/__|_| _| |____| | \ \ \ /15| |/___| |
| | | | |_ | _11__/__|_\|___ /_|
|17 | \ | 4 __| | |\ | | 8|
|____|||| | | |_| | | 12 | 16 | _|
| 3 |_|/|_____\__| |_____________|___________|____|\ |
|___ __________/_30| | _____/ | |
| \ | / 5 |_____| 24 | |
| 2 \ |_____|_ |/___| |
| | 1 | ___|_25_| |
|________________| / 6 | 7 |
| |_______/___________|
|_____________|

1 MAIN HALL 1F 11 DARK CORRIDOR
2 DINING ROOM 12 PAINTING GALLERY
3 SOFA CORRIDOR 13 STAIRWELL
4 PIANO BAR 14 (BETWEEN 13, 11 & 15) STORAGE ROOM
5 15
6 STATUE ROOM 16
7 L-SHAPED CORRIDOR 17 WOODEN CORRIDOR
8 TWISTED CORRIDOR 18 INFIRMARY
9 PATIO 19
10 20 GREEN CORRIDOR

21 GREENHOUSE 26 COURTYARD PASSAGE
22 (RIGHT OF 19) TIGER ROOM 27 WAREHOUSE
23 28
24 29 (BETWEEN 5 & 24)TOMBSTONE ROOM
25 30 ELEVATOR CORRIDOR



----------
MANSION 2F
----------


______ ____ ___
|__ | |21 | |||6|
| |/| |___|___\|___ ______| |____________
|24| | | | | | | \ _______ _____ |
__|__\ | |22 | 20 \ | | 12| | 8 /__\_7\ 9| |
| ___ | | | _| | |\__|\|____| |__| |
| |___| | | \ | 19| |________11| / /|
|_____ 5| |___|____|_ | | | | 18 | 10 |
| |_ 23/_ |_| |__ __| 13 \ | |____|
|__\|___|_/______| | | | | | | |
|2 ____________ | 1|_______| |________| |_ _ _| |
| | | \ _________ /_ __ ____| | | |
| |____________| | | | | /_4|\|_ 16\ | 17 |
|________________| | | |3| ||14 |_ _| |_ |
| | | /_| ||_____/__15_/____|
|_| |_|


1 MAIN HALL 2F 13 ARMORS' ROOM
2 DINING ROOM 2F 14 RICHARD'S ROOM
3 BALCONY PASSAGE 15 ATTIC PASSAGE
4 BALCONY 16
5 NARROW CORRIDOR 17 ATTIC
6 CORRIDOR 2F 18 PIANO ROOM
7 STAG ROOM 19 ELEVATOR CORRIDOR 2F
8 20 MAIN LIBRARY
9 AQUARIUM ROOM 21 SECRET STUDY
10 FIREPLACE ROOM 22 MESSED UP LIBRARY
11 RED CORRIDOR 23
12 24
25 (Just right of 23) CLOSET



----------
MANSION B1
----------


____
|1 __|
| |
_____________________________| |___
| \___4____| __/_________________|||
| | | | |
| 3 |_| | |
|__ _______| |___
| \ 2 |
|_______________|


1 MAIN CORRIDOR B1
2 LARGE CORRIDOR B1
3 KITCHEN
4 ELEVATOR SHAFT



------
GARDEN
------

_
| |
| |
| |
| |_______ _______
|_______ 4| __| _ _|__ _______
| | | ___|_| | | | |_____
| | _ / _| | | |2|____| |___ 5 |
| |___| |_||_| \| |___ | | __ |
|_____\ | _| |_ | | | |
|_ _| | \ | | |__| |
| 3 | |_ _| |_________|
| | | |
| |________|1|_
|______|__________ |
| |
\_|



1 COURTYARD
2 POOL
3 WATERFALL COURTYARD
4 GUARDHOUSE PASSAGE
5 FOUNTAIN



-------------
GUARDHOUSE 1F
-------------

______
__________| |__________
| 3 | | | 9| | |
______|__ | 5 _| |\_| 8| |
| | 4| | | | _/_____| |________________
| 1 |__\\|____| | | 12 | |11| | |
| __ __/_____| |____/ |/_| 10/ 13 |
|___ __| \ | | | | 7 \______| |
\ | 2 | | | /________________/_________|
|____|\|________| 6|
|_____________|


1 MAIN CORRIDOR 8 DORMITORY 002
2 BEDROOM 9 BATHROOM 002
3 10 DORMITORY 003
4 11 BATHROOM 003
5 BAR 12
6 LONG CORRIDOR 13 PLANT 42 ROOM
7 WASP NEST ROOM



-------------
GUARDHOUSE B1
-------------

_
| |
| |_______
________________|_______ 1|
| 5 | / | |
|____/ ______ 2 | | |
| / | | | 3 | |
| 4 | |______| |____| |
|___| | | /______|
| |______| |
| |
|______________|


1 UNDERGROUND CORRIDOR
2 AQUARIUM
3
4 CONTROL ROOM
5 ARSENAL



-----------
UNDERGROUND
-----------


_____
| _ 1| __________ _
| | | | | _\ |_| |
| | | | | | |__3 ____|
| | | |____| | | |
|\| |_\____ 2 | | |
_______| |___ | | _| |
| _______ 5 _| | |__| |
|_| | | |____\__ \|
__________ ____|\|____ | |
|_ __ _| | | __ | |
__| | _| |_ | 6 | | 8| | | _
|10\_|| 9 |_|_____/_____|_|_\| | |__|4|
|__| | ___\__________7_______| |______|
| |
|_|


1 TYPEWRITER CORRIDOR 6 SPIDERWEB ROOM
2 T-SHAPED CORRIDOR 7 EMPTY CORRIDOR
3 SHAFT ROOM 8
4 ENRICO'S CORRIDOR 9 SECOND BOULDER CORRIDOR
5 FIRST BOULDER CORRIDOR 10 PRESSURE PLATE ROOM



------
LAB B1
------

_______
| |
| |_______
| 20 \_____ |
|_______| | |
| |
| |
| |_____
|__19_ |
| |
| |
| |
| |
| | _____
| |_____________| |
|_______________\ 1 |
|___ |
|_|


1 ENTRANCE
19 HELIPORT PASSAGE
20 HELIPORT



------
LAB B2
------

_____________
|__ __ | |
| \ | | 2 |
| | 3 |/__|
| 8 | |
|_____|_______|


2 STORAGE BOX ROOM
3 STAIRWELL
8



------
LAB B3
------


____ _
| _|____| |______
| |\ | | | |
| | | 9 | | 7 /|
| |__|/___| |____| |
|_\___5_ _\4 ____ |________
| / | | 12 | | | __|
|_6_| |__ | |11 | |13|
| |/| |/__| | |
|________\___10/__|
| |
| |
___|\|__
|_14_ _ |
|| ||_||
_|| | _\|
|__| || ||
______||
| _15__ |
_||__ _||
|_____||_ |
|16_____ \|
| |_____| |
|_________|


4 GREAT CORRIDOR 11
5 12
6 13 GUARDPOST
7 COMPUTER ROOM 14 FIRST POWER ROOM
9 15 SECOND POWER ROOM
10 ELEVATOR CORRIDOR 16 THIRD POWER ROOM



------
LAB B4
------

______
|17____|___
| | |
|_| 18 |
| |_____ |
| | | |
| | | |
| | | |
| | | |
| |_____| |
| ____ |
| | | |
|__| |__|


17 CORRIDOR B4
18 TYRANT LAB

=====================================================================
6. CREDITS
=====================================================================
CAPCOM: they created the Resident Evil phenomenon.

Vincent Merken: the king of the Speed Guides for survival horror
games. He didn't take the time to make one for this, so... :). Check
his works if you ever find them (GameFAQs has them all).

Jeff "CJayC" Veasey at GameFAQs.com: he posts my FAQs.

Me: I wrote the FAQ.

You: you read my work, and (hopefully) enjoyed it.

Jill walkthrough.

Resident Evil Jill Advanced Walkthru S K U L T E R A
Auther:skultera@aol.com
website:http://members.aol.com/skultera
Version2
_______________________________________
RESIDENT EVIL:DIRECTORS CUT
JILL WALKTHRU
<><><><><><><><><><><><><><><>><><><><><
by:skultera@aol.com Version2
(formerly fauk)
________________________________________

This is a Walkthrough for Jill in the Advanced game.I suggest you play the normal game
Before trying the advanced.It will make this FAQ more understandable.I'll take any questions
you have about RESIDENT EVIL 1 or 2 at skultera@aol.com.Resident Evil is my most favorite game of
all time.So don't E-mail me saying I don't no Jack about Resident Evil.Because I went for a
whole year absessed with it.Well the advanced game is only a little bit harder.Capcom Remade
some of the rooms so they look totally different.For more pics and FAQ visit my website at
http://members.aol.com/skultera The site is brand new!Its only about RE
_________________________________________________________________________________________________

TABLE OF CONTENTS
1)Feedback
2)THE ENEMIES
3)THE WEAPONS
4)The beginning
5)Chapter 1 :the mansion
6)Chapter 2:the guard house
7)Chapter 3:the mansion again!
8)Chapter 4:the underground
9)The Final Chapter
10)Cool Stuff
_________________________________________________________________________________________________
1)
FEEDBACK
Well I must have got a million emails on this FAQ which is to say quite unexpected.
Half those million questions asked where the helmet key was.?!?!?Did they not read this FAQ.
Its in this FAQ so read this time.I also got a ton of emails about me saying the game is called
advanced and there's is called Arrange.?!?My copy says advanced so I stick by that!Yes arrange
and advance are the same game.I also received a few emails on the picture puzzle.Thanx for
telling me guys,I fixed the prob.Oh wait there was no prob.If you don't follow this walkthru
directly expect the game to be a little different.If I feel your questions are answered in
the FAq I WILL NOT RPLY TO YOUR MESSAGE!So if your having trouble check out my web page.
_________________________________________________________________________________________________
2)
THE ENEMIES
One of the greatest strategies is to know the enemy.
**the zombie**The slowest and easiest of all enemies in the game.These enemies are easier to
dodge rather than fight.
**dogs**Fast and deadly they should be taken out quick before they take out you.
**hunters**even more deadly then the dogs.The hunters is an enemy I hate to encounter.I usually
just dodge them.But its best to kill them using the colt python or acid rounds.
**chimeras**They hang out in the power room deep in the lab.They walk on the ceiling and swoop
down at an enemy.Just fire a shot up to knock them down.Then aim down and kill em.
NOTE:there are many more enemies.These are the most frequently seen
_________________________________________________________________________________________________
3)
THE WEAPONS
Every enemy has a weak spot.Even the bully down the street.
**The Beretta**You start with this.Its best at taking out dogs and zombies earlier in the game.
if you like to save ammo use this alot.
**The Shotgun**The best for killing zombies.Wait until the zombies are in close range and blow
there heads off.
**The Combat Knife**The weakest weapon in the entire game.I don't even bother to use it.Its only
good when you have no ammo.
**The bazooka**Only Jill will get this.It has 3 different kinds of ammo.Acid,Explosive,and Flame
each good for taking out certain enemies.
**The Colt Python**The strongest weapon in the game(except for the rocket launcher)Its specialty
is killin Hunters in 1 or 2 shots.
**The Rocket Launcher**It claims to kill any enemy in one shot.I'll tell you now that thats a
total lie.It takes plenty of shots to kill the snake with it.And plenty of shots to kill all
the other bosses.Except for Tyrant this is the only boss it kills in one shot.But don't get
me wrong its still the strongest weapon.
_________________________________________________________________________________________________
4)
**THE BEGINNING**
I hope you enjoyed the really cool intro.It scared me half to death.I hope you were
scared too!Ok maybe it was really cheap but thats what all B movies are like.And I love B
movies.Well you'll arrive at the mansion.Jill and Barry are worried about Chris.Wesker has
a sense of duty and refuses to let you go out.Just when you think all hope is lost a gun shut
is heard.It came from the Dinning Room.Jill and Barry depart to go and investigate.
_________________________________________________________________________________________________
5)
<CHAPTER ONE>
THE DINNING ROOM
(no items here at this point of the game)
Make you way down the dinning room.Barry will spot a huge blood stain on floor.Is it Chris's
blood?He tells you to go on ahead.So travel thru the door on the right.You will arrive in an
L-shaped room.Look around until you find a zombie.He'll get up and chase you.Run all the way
to the end of the hall.Leer to 1 side and run around the zombie back to the dead body.Search it
and you'll find out it was Kenneth.Search it 2 more times to pic up the 2 clips on the body.Now
leave the room.(you can kill the zombie if you like but there is no point in doing so).
Barry will use his magnum to scatter some zombie brains all over.Now go back to the main hall.

THE MAIN HALL
lock pic(from barry)
ink ribbon
You'll enter the main hall and find that Wesker,like Chris,has disappeared.Run behind the
stairs and run right back out.Barry will go on about stuff and will eventually give you the
lock pic since Jill is the master of unlocking.When you regain control search the type writer
to receice ink ribbons.Now go thru the blue doors on the right.

ROOM BEHiND BLUE DOORS
ink ribbon
1st floor map
This is the first room you'll see that has been changed since the original.Move the step stool
against the statue to pic up the 1st floor map.Then go move the table away from the doorway.
Go on thru but kill the 2 zombies on the floor.Then search the shelves to pick up ink ribbons.
Exit this little room.And go thru the other door using the lockpick.

ANOTHER L-SHAPED ROOM
clip
When you enter this room walk backwards.NO QUESTIONS JUST DO IT!Suddenly a dog will jump
thru the window.Kill it quick.Continue walking until another dog will want you for dinner.
After it dies move the table on the right to uncover a clip.Then continue thru the door.

SOME LONG HALLWAY
1 lousy herb
When you enter walk to the right and pic up the herb.Continue past the first door and enter
the second door.Its a bathroom.Pic up the clip on the counter and kill the zombie.Leave the
bathroom.Head down the hall.When you reach the end enter the small door.Pass thru the small
room and enter a room with 3 zombies.Kill them and go pick up the shot gun off the wall.Exit
the room.In the small room the ceiling will start to FALL!!!!Both doors are locked.Are you going
to die?After a few seconds of this,Jill will talk to herself.Then Barry will bust the door down.
You engage in a small conversation.But why is Barry on this side of the mansion?Proceed thru the
double doors.3 zombies will be waiting for you in this room.Kill them and pass the first 2 doors
Enter the 3rd door on the left.

THE PICTURE ROOM
wind crest
You'll arrive in a room with pictures all over.Click the pictures in this order.
1.a newborn baby
2.an infant
3.a lively boy
4.middle aged man
5.a bold looking old man
6.And lastly "the end of life"
Now the picture will fall and you can grab the Wind crest.Exit the room.And go thru the door
that you must unlock.Kill the 2 zombies and enter the door on the right.Its a save room.Drop
everything except:Beretta,Clip,and some ink ribbons.Now SAVE the game.

Where's Barry?
Put the ink ribbons back in the box.Now leave this room.Head up the stairs,kill the zombies.
Head down and go down to the last door.You'll now be in a red room surrounded by 2 zombies.Shoot
has fast as you can.Then head up and pass thru that door.This room is filled with books.Search
the book on the table.Its the Botany Book.Now exit back into the red hall.Go down to the last
door in the hall.You'll now be back in the main hall.The upper main hall.Travel left to the
door.Go thru the next room until you reach the balcony.Search Forest's body.HE'LL COME to life
and attack you.Fight him like you would a zombie.Then go back and pick up the Armor Key and the
bazooka.Go bacl to the upper main hall and meet with Barry.He'll give you acid rounds.You both
agree to find a back door to get out of here.Only if it was so easy!

The Search for the Crests
The only way to unlock the backdoor is to find the 4 crests.You already have one.Head straight
across the hall to the Upper Dining Room.Kill the 3 zombies.Now push the statue over the edge.
Go thru the door all the way at the end of the room.Watch out there's a zombie right when you
walk in.Kill it!But watch out there's 2 more.Travel down the stairs.Dogs will jump thru the
windows.So kill them all before entering any rooms.Once there all dead enter the room that needs
the armor key to enter it.First search the desk.Get the shells after picking the lock.Then go
pick up the clip and the Colt Python.Leave the room and go to the room under the stairs.(its
not really under the stairs just near there.)Its a save room.Drop off everything but the Beretta
a clip,and an armor key.Now go to the end of the hall and enter the door.

The blue Hall
2 zombies are standing right there when you enter.Kill them quick.Turn left and walk on.Go
straight to the first door.Jill will use the lock pick.Take the clip off the bed and go search
the desk.A zombie will jump out of the closet.Kill it and pick up the shell there.Then pick up
the file off the desk and get back to the lower dining room.Take the star crest off the reckage
of the statue.Travel to the main hall.Go to the room left of the Blue doors.

Some ones room
2 zombies are standing there wauting to eat you.Hopefully you can blow at least one zombies
head off.Take the clip off the table and go get the shells from the desk.Kill the last zombie.
Then go thru the other door.Its a room with a huge mirror.But 1 zombies to like his reflection
too.Kill it because you hate his reflection.Take the 2 herbs.And if you want the ink ribbons
hidden in a small closet.If you want to change your clothes go thru the other door.Go back to
the main hall and travel up stairs.Go to the red hall and unlock the Big Green Doors.

The gas room
Push the statues over the grates on the floor and then push the red button in the middle.If
you haven't covered them completely get ready for a gassy death.NOT FART GAS.But I guess zombies
would have pretty nasty farts.If you done it right you can go get the emblem.Go back to the
Dining Room.Then to the L-shaped room and up the hall to red door.Go thru it.You'll now be in a
bar with a piano.Move the bookcase to reveal the music notes.Use them on the piano to reveal
a hidden room.Take the gold emblem.Replace it with the wood emblem.Go back to the lower dining
room.Place the gold emblem above the fire place.The father clock will move.Take the blue jewel.
And get back to the Blue hall.Turn at the first corner and enter the door.Place the blue jewel
in the tigers eye.Now you'll get the sword key.

Richard and Demon
Go to the red hall.Enter the first door there.Richard will be lying on the floor.He was bitten
by some demon.And he needs serum.Now you must go to the second save room and pick up the
medicine.And go back to Richard.In the save room drop all the items you don't need.But carry the
beretta a clip and the armor key.Richard will die.(theres nothing you can do,he dies in every
game so don't get all upset like you messed up or something.Exit the room.In the rad hall turn
the first corner.Past the green doors and turn another corner and enter the first door there.In
this room turn the corner and enter the door using the armor key.It doesn't matter which you
enter first.When you get to the room with a desk and a bug collection on the wall search the bug
wall and press the switch.Now move the fish tank out of the way and then push the closet out
of the way to reveal a hidden item.Half of the moon crest.Dirty Capcom they just couldn't bare
to give it to us whole!But don't worry they hid it some where in the mansion.Now go to the
save room.SAVE THE GAME. and take these with you:bazooka, acid rounds,and the sword key,and
maybe an herb.

The First Boss
When your ready go back to the room where Richard died.Pass his body to go into the next door.
Kill the 2 zombies that are waiting for you.Then turn the corner and travel thru the door.When
your here use the lighter to light the candles on the table.Move the cabinet to the right out
of the way to reveal a secret door.Enter and pic up the acid rounds.If you want take the clip
out of the cupboard.Now leave the room and go up the small stair case.Enter the door and drop
the sword key.When you a giant snake will pop out and attack you.

BOSS STRATEGY:The Yawn
suggested weapon:Bazooka w/acid rounds 10-12 shots
suggested healing:3 green herbs combined
When the Yawn charges at you fire up a few shots.He'll attempt to circle you.Don't even move
at all.Just stand there and fire.If he nails you twice its time to heal.(because jill is so
weak).The Yawn isn't that hard.Chances are you are poisoned.Don't worry about that.Chase the
snake back to its hole and take the half moon crests.But before you leave take the shells.
Once out side the room Jill will colapse.Some one walks in.But who?The scene fades.

Back in the medicine room(save room 2)
In the chest take the Beretta and the clip and the armor key.Go to the main hall and go to the
blue double doors.Pass thru the doggy room.In the next hall use the armor key to go thru the
first door.Kill the dogs and take the EARTH CHEMICAL.Also take the herbs.Now back to save room
2.Take the following items with you.Beretta,clip,and the chemical.Go to the Blue hall.Head
dead ahead and kill the zombie whose standing there.Go thru the door.Dump the chemical in the
pump.The plant will die.Run behind it and take the Sun Crest.Take the 6 herbs too.Combine some
to make more room in the inventory.Find your way to save room 1 a.k.a.store room1F.Take all
the crest a beretta and a clip.Exit the room and turn the corner and exit thru the door.Turn
right and walk straight turn the corner and thru the door.You are now in a narrow hall with
a dog waiting.Kill it and run ahead.Place the crest in the plate.The door will unlock.

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6)
CHAPTER TWO:THE GUARD HOUSE

The courtyard
When you enter this small room push the step stool against the wall and then climb it to
pick up the square crank.Pass thru the next door.You are now in the courtyard.Pick up the herbs
but don't run.Walk carefully passed the dogs.You'll probally need to run when the dogs charge at
you.In the next area use the crank in the hole to let all the water run down the pass.Run down
the other side.And down the elevator.Run passed all the dogs and thru the gate.Pick up the herbs
in the area.Run passed all the dogs.Find the door and enter.

The Guard House
When you enter grab the three blue herbs and push the statue foward.Then down the hall.Then
push it over the hole.There's a few holes so pick one.Plant arms will grab you.Go in the first
door you see.Its a save room.Drop everything in thr box.A pick up all the items in the room.Exit
and go straight across the hall.Kill the zombies and grab the shells from the desk.Now exit the
room.Go thru the double red doors.Blast the spiders and smash there little itty bitty babies.
Grab the red book.Exit the room.And visit the room you haven't all ready.Its a hall.Run to the
the first door you see.

The Bee Room
When you find the bees nest run behind it and grab the 002 key off the the table.Leave the room
and run to 002.Use the key and enter.Enter the bathroom and kill the zombies then grab the key
from the sink.Out side of the bath room you can take the shells from the desk.Make sure to
take the Plant 42 report.Head back to the save room.Take the bazooka and the acid rounds.If
you want to be careful take an herb or two.But I think the plant is pretty easy.Go back to 003.
Search the book case its a file.Place the red book in its place.A secret door.Enter and prepare
for a fight.YOU DON'T HAVE TO MAKE V-JOLT.SO DON'T.

BOSS STRATEGY:PLANT 42
suggested weapon:Bazooka w/acid rounds
suggested healing:don't need it
When you enter start running right away.Stop and fire 2 shots aiming up.It will die quicker
if you aim up.Continue the stratgy.If you stand in one spot too long a piece of the ceiling
will fall down on you.After about 5 shots or so the Plant will shrival up.Then expand and
grab you.It begins to kill you.Barry will walk in and kill it with the flame thrower.Take the
control room key from the fire place.And head to 002.

In 002
Push the 2 book cases out of the way to reveal a ladder.Go down it.You need to push all the
in the water to make a bridge.You can figure this one out in your own.When your finished run
down the newly made bridge and thru the doors.Run thru the water.But beware of the shark and
her 2 little babies.When you find the 2 doors next to each other.Go thru the right one.Push
the lever to drain the water.Then push the blinking button.Go to the room next door.Pick up the
2 clips,2 shells,and the helmet key.Get back upstairs.Exit 002.You'll meet up with Wesker.Blah,
Blah,blah.When all thats thru with save your game and take the shot gun and some shells and back
to the mansion.
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7)
CHAPTER THREE:The Mansion Again
Once your inside you'll be attacked by a hunter.3 shells should make it fall in pain.Use the
helmet key to enter the first door there.Turn on the light on the desk and grab the magnum
rounds off the desk.There is a Mo disk in the cabinet.Then exit the room and go to the one
directly next to it.You'll notice a change in music and 2 hunters waiting to tear you to shreads
Kill them and go to the save room.Take with you the bazooka and the acid rounds.Take a healing
herb with a blue herb combined in it.Exit the room and head up the stairs.Shoot the hunter dead.
and travel stright up.Turn at the corner.Enter the door.Theres a fire place and an herb sitting
in here.Use your helmet key to open the door......

BOSS STRATEGY:THE YAWN
suggested weapon:bazooka w/acid rounds
suggested heal:mixed herbs/blue/red/green
Walk around the room a while when your ready to fight search the piano.The snake will come
from the fire place.It'll come close and try to nab you.Thus it misses making a hole in the
floor.Aiming up fire about 5 or 6 shots.Heal when neccesary.When the music stops thats your mark
to stop firing.The snake will fall to the ground and melt away.Search the hole.Barry will walk
in.He throws down a rope,Jill will go down it.But then the rope will drop.Wait for Barry to come
back.He'll give a passcode.

The basement
Jump down the hole and search the tomb stone.Press the switch and head down the ladder.Kill the
3 hunters right away.Turn the first corner and pick up the shells.Then go to the door at the far
end of the hall.Pick up he herbs in this room if necesary.Then kill the 2 zombies feeding on the
dead one.And go to the door and enter the kitchen.Find the elevator and use it.Be careful tho
the whole place is imfested with hunters.Once your in control head down and enter the blue doors
Its a library.Take the magnum rounds from the desk.Run up and push the bookcase out of the way.
Enter the newly revealed door.In this room just pick up the battery unless yer lookin for a
fight wit the crows,exit the room.In the library run across to the other side and go thru the
door.Figure out the puzzle to make the Doom book appear.Go back down to the kitchen.Try to exit
thru the you haven't visited yet.A zombie will open the door kill it!Go thru.The next area is
pretty easy to follow just go till you reach double doors.Enter.Its the L-shaped room next to
the dining room.Run passed the spider and go thru the door that leads to the blue hall.Kill the
hunters if you have ammo.If you don't run has fast as you can.Get to the nearest save room and
save it.Take the helmet key and shotgun and head up the stairs.Run Straight up and use the
helmet key on the door...

The next room
Pick up the magnum and shells on the book case.Push the step stool forward a few steps.Then go
turn off the lights.Run up the step stool and take out the rams eye.Its the red jewel.Now go
to the room where you put the blue jewel in the tigers eye.Place the red jewel in it to.You'll
get 3 magnum rounds.Now go to the L-shaped room and go back to the basement.When you reach the
room where you faught the snake exit and go to the save room by there.Save It.Take the shotgun,
shells, the battery,and the square crank.
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8)
CHAPTER FOUR:The Underground
Run out to the court yard.Run thru the gates.Down the ladder and to the elevator.Runstraight up
and place the battery where it belongs.Go up the newly repaired elevator.Runthru the gates again
Use the crank to close the gate and stop the water from going passed.Then go back to the new
elevator.When your in the lower area go to where the water used to drain.There's a ladder.Go
down it.

The Underground
Go thru the right next to the ladder.You'll meet Barry.Choose yes to all of his questions.When
you here the gunshot run to go save Barry.This is the geberator room.You'll walk in and see
Barry takin down a hunter.Run to the generator and take the shells and the first aid spray.
Run to the right and enter the first door.Keep on running until you see Enriquo.He'll die
search his body to get the hex crank.Head back to the enrance of the underground.Turn 2 corners
and use the hex crank.Go thru the door.Run to the boulder.When you turn around and walk away
the boulder will start to move.Run as fast has you can and turn the corner dogding the rock.
Run back to where to where the boulder was.Take the flame rounds.Kill the 2 hunters that walk in
Run straight to the area the rock smash thru.Enter the door.

BOSS STRATEGY:The giant spider
suggested weapon:bazooka w/flame rounds
suggested heal:combined herbs with a blue one in it
My strategy was to stand there and fire has fast as I could.But that strategy is very
dangerous so you'll want a fast easy kill.The other tactic is to run circles stop and fire.This
strategy is easier but less fast.When the fight is over run out of the room and re enter.This
will get rid of those little spiders.Run to the corner and grab the combat knife.Slach the door
with all the webs on it.Once the web is gone enter it.

More of the underground
Run straight up and enter the save room.SAVE IT and take the doom book the hex crank,and some
fire power.When your ready continue thru the door at the head of the hall in the other room.
In this room os another boulder do the same thing to get it to move.Run and turn the corner.
Forget the elevator for now.Run to where the rock was and get the doom book2.Run back to the
hex hole and use the crank 3 times.Go to the hidden room and figure out the puzzle.You'll get
the lab key.Head back out and go up the elevater.Take the herbs if you need them.To get the
eagle and wolf medals search the doom books.Place the medals where the belong.Travel down the
new area.YOU HAVE NOW ENTERED THE LAB!

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9)
THE FINAL CHAPTER:The Laboratory
This area is straight forward.So keep going until you reach the box.Make sure you have the lab
key.Take your favorite weapon.Keep going in the next room there is 3 zombies and some herbs
and slides.Get them and go down the stairs to the main hall of the lab.Here you'll meet the
super strong, super fast, and super naked zombies.Enter the first door.Once in this small hall
enter the first door again.Kill the zombie.Turn on the light and search the desk.Read the file
Don't worry about the pass word just go to the main hall.Go straight down and turn at every
corner passed the door with the power symbol.Enter the door into the computer room.Go on the
computer and login has JOHN and the password is ADA.Once in unlock B2 when it asks for your
pass word type MOLE.Then unlock B3.Run to the end of the room and grab the mo disk.
Exit and go to the room with the big power symbol in front
of it.Run straight ahead until you reach a door and enter.

A save room
SAVE IT!Take the any mo disk you have.Head to the generator room down the hall.Run up and turn
at the corner.Search the computer thingy and switch the power.Head to the next generator room.
Go straight and use the mo disk on the input machine.Follow the path to the next room.This is
the main power room.Watch out for the Chimeras.Turn on the power to the elevator.Exit the
generator area.Go straight and turn the corner by the save room.Enter the door.Its some kind of
surgery room.Push the boxes over the holes in the floor.Push the step stool over the button.
Crawl thru the vent.You are now in morge.Shoot the zombies on the floor.Use the mo disk on the
input machine.

Back in the main hall
Once your back in the main hall go back up the stairs and into the audio visual room.If you
have the slides you can see them.Search vent on the wall and push the switch behind it.Go grab
the mo disk you just revealed.Search the cabinet to get a file.Exit the room and go back down
stairs.Enter in the first door.Pass John's room and go to the second door.Kill the zombies.
There's 6 of them.Once agian get the pass code from the input machine.Exit the room and go to
the last room in the hall.Use all the pass codes on the machine.Enter!You'll see Chris in a cell
there's nothing you can do for now.Go back to the save room.Take 2 full healing items,The magnum
and the battery.Go to the elevator at the upper end of the hall.

"It can't control what it does"
You'll meet up with Barry.Then you go down the elevator.Wesker will be waiting for you.You
find that Umbrella orchestrated the whole thing.And that Wesker is using Barry by Blackmailing
him.But at the last moment Barry will knock wesker to the ground.Get ready for the last boss.

BOSS STRATEGY:The Tyrant
suggested weapon:colt python
suggested heal:2 fully healing items
Tyrant is actually very easy.Just run away turn and fire.Tyrant will fall to the ground.WOW!
It don't get no easier than that!Wake up Barry and exit the room.The triggering system has been
activated.WESKER!He got away!

GET OUT OF HERE!
You have no time its time to leave this dump.But before you head upstairs go and rescue your
friend Chris.Now head upstairs.Keep going to the exit.Pass the room with the box and go up
the ladder.Once there go thru the giant double doors.Run down the narrow hallway.Place the
battery in place.Jill will go up the elevator alone to signal Brad.Grab the flare from the box
right next you.Run to the center of the helipad.And use the flare.Its all over.Isn't it.JUST
AT THE LAST MINUTE TYRANT BUSTS THRU THE CEILING!

FINAL BOSS STRATEGY:The Tyrant
No weapons are needed here.Tyrant will charge at you.Just keep dodging him for a minute or so
Then Brad will throw down the Rocket launcher.Pick it up and run turn and fire.Tyrant will blow
up into tiny little pieces.The game is over sit back and watch the ending.By the way if you
followed this FAQ you will get the best ending.You'll also receive an infinite ammo colt python
and if you managed to beat it under 3 hours you'll get the rocket launcher.
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10)
GETTING THE GOOD ENDING
There are a few differrent endings in Resident Evil.It depends on who you save.As Jill you
have the choice to save Barry and Chris.You do not have to save them,but if you want the good
ending you will need to save them.To save Barry just follow this FAQ.To save Chris you need to
find the 3 Mo Disks.There locations are in the FAQ above.Once you have the disks go to the lab
and find the input machines.Use the mo disks to get the passcode and go to the jail.

GETTING AN EASIER ADVANCED MODE
To get double ammo in advanced mode just go to start a new game.Go down to advanced and hold
right until the letters turn green.When they do start a new game and whenever you pick up
ammo it will be double.

**My Resident Evil Web Site*
http://members.aol.com/skultera
My new website is dedicated to disecting the game completely.In a few weeks my site will
be filled with evrything on Resident Evil 1 and 2.Its still growing tho.So be patient and check
it out often.IT include the files walkthru's and other junk!

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________________________This FAQ is a copyright of skultera 1999_________________________________
____________________Use of this FAQ without permission is prohibited_____________________________
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