GHOSTS GHOSTS GHOSTS GHOSTS GHOSTS GHOSTS GHOSTS GHOSTS GHOSTS GHOSTS
Written by Chris Yi
Email at email@example.com
FAQ WRITTEN 1-24-99, Last Updated 2-14-99
UPDATES: Added area name to each Photo. Added a few more names.
NOTE: I got the general area of each ghost by using GameSages, but
decided to clear it up a bit.
These are more or less in order of the game as it progresses, and I just
tried to find the best angles, but no guarantees.
To get these early ones, you need to beat the game with a camera and
then start from that save data, or if you save Otacon in the end (by
submitting to Ocelot's torture).
Note: Now each description has an Area name, right after the name of the
Muraoka, Dock - Head over to the very right of the loading dock, in the
very first area of the game. There should be a ration there. Head into
thelittle niche formed by the pipe, and it's actually on the wall. There
are two rather thin pipes going down the wall, aim for those.
Fukushima, Heliport - Go here in the very beginning of the game, in the
area where you find the SOCOM:
elev- / \
ator____/ \ x
Face the sea.
Tanaka, Heliport -The sleeping guy under the security cam, aim above his
Shigeno, Heliport - Diagram time:
-- c ___|
c is a camera, stand at x. aim at a 45 degree or whatever angle that is,
so that the stairs are on the right of the pic (chaff grenades help,
otherwise the camera can see you). I doubt that this is the best angle,
but I haven't found any better ones. I know that head on doesn't work,
Yamashita, Nuke Storage Floor 1 - Easy. Even easier if you get the
sniper rifle first, go back out and arm the PSG-1. Since the
nanomachines don't activate, you can fire the PSG into the room, taking
out all the grunts. Cool, huh? Now, you can mosey on over to the nuke
closest to the stairs. Aim for the very tip, just don't stand so close.
Onoda, Tank Hangar B2 - This one requires rather fast reflexes. When you
fight Revolver Ocelot, quickly turn and face the tied up Baker, aim a
little above his head.
Matsuhana, Hallway of Corpses - Hm, this scene *highly* reminiscent of
Resident Evil 2... Anyway, the hallway is shaped like this:
D1 is where you come in from. D2 leads to the lab. If you switch on the
thermal goggles, one guy should still be bright red. Actually, just look
for the guy who's still moving. I think he's the guy who says "It's
a..ghost!" Stand at about position S, and make sure that the guy is in
te bottom of the shot. The ghost is in the x direction, but not *on* the
wall, however THAT works...
Kojima, Otacon's Lab - This one isn't too bad. After you rescue Otacon
from the ninja, there are two picture frames in the room, both of the
Policenauts Anime. Aim for the one on the right.
Korekado, Nuke Stg. Building B1 - When you're about to waste the guard
who is taking a piss, kill him if you want, but then aim your camera so
that all three urinals are in the picture.
Kaneda, Women's restroom - Do this after doing the Meryl's underwear
trick. tee hee. Now. Face the mirror. There should be three. It's the
one closest to the stalls. Stand a bit away from it, and aim a little
towards the bar that separates the two mirrors.
It's Paul Stanley!
Not really anything cool, but try and look 1st person into the mirror
with the following items equipped, to see what they look like up close:
Gas Mask -coolest one
You can't see the changes with these things, though:
Any box - damn!
Remember when Liquid says something about the look of joy from killing
all those people? Use the scope, and zoom in on Snake's mouth. Could he
be reffering to that goofy ass grin? :)
Sasaki, Nuke Stg. Building B1 - This is *MUCH* easier to do after you
kill psycho mantis, duh. There should be five picture frames opposite
the entrance to his room. Aim so that all five are in the picture, er
actually a little to the right of that.
PF = picture frame
PF PF PF
PF PF X
about where the x is
43. Scott Dolf, Walkway - In the walkway outside COMM TWR A and B, where
those three guys waylay you.
a | |
stand at the X spot, aim your camera towards the a on this little
diagram, and aim way below the horizontal, so that the raling looks
kinda huge in the lens.
36. Tougo, Blast Furnace - Go into the little room on the bottom of the
blast furnace area, where all the steam and crap is coming out. Head
towards the dead end, face the nikita missiles, aim a little to the
Toyota, Frozen Arena where you fight Vulcan Raven - There are nine
boxpiles in the room where you waste Vulcan Raven, It's on the center
Negishi, Underground Base - When in the sewage waterfall right outside
where Metal Gear is stored, the one with an assload of cameras. First as
you enter heading north, mosey on over to the corner on the left, to
|_ _goes to stairs
Now, aim your camera down towards the waterfall, a little to Snake's
Kimura, Unerground Base 3 - Go near where Liquid stands before he jumps
into Metal Gear, in front of the control room. Look up. You should see
MG's railgun, it looks like a big tuning fork. -this one's funny-
That's about all I know. I'm having a hard time finding these guys:
-Nakamura, in Meryl's blood pool?
-Uehara, raven elevator?
-Sonoyama, where on the torure machine?
-Shimuzu, wolf cave's first crawling point?
-Mizutani, when fighting Metal Gear (talk about s#itty instructions)???
-Nishimura, next to Baker's corpse?
-Kitao, Decoy Ocopus's corpse?
-Ishiyama, Heliport top of building?
-Sato, Comm Twr A?
-Shinkawa, 2nd pillar in wolf's hallway?
-Kozyou, behind watertank in Canyon?
-Jerem Blaustein, I feel like a voyeur taking all these pics of Sniper
Wolf trying to find this bastard
These are the ones I've tried and can't find.
Use this FAQ if you want. Just don't forget to credit me. And don't
I'll be sure to include lots of screenshots so you get a good sense of the game.
If this is a story-driven game, I'll include a plot outline here (or at least as much of it as I've managed to figure out here).
The Ghosts of Metal Gear Solid
Scott Walker (firstname.lastname@example.org)
v1.0 10-9-99 First draft
v1.1 10-9-99 Added descriptions to a number of ghosts
v1.2 10-11-99 Added 17, 42, and description to 15
v1.3 10-23-99 Added 5 and 14
v1.4 10-25-99 Added 11 and added details to 43
v1.5 10-30-99 Added 3 and 22
v1.6 11-12-99 Added 24 and 33
Feel free to distribute this FAQ as long as it remains unchanged. If you
wish to use it or parts of it, do not forget to credit me. Send comments
As you know you can take pictures during a game of Metal Gear solid once
you get the camera. This may seem boring at first, but one use it to see the
ghost images of the game's developers. There are certain locations in the game
where a picture will develop with a ghostly image on it.
This FAQ was written to give the locations of these ghosts and what they
look like. Each entry gives the name, the general description from
sages.ign.com, instructions for finding the ghost, and what it looks like.
Portions of it are based on other sources, which are listed at the end of the
How To Get The Camera
When you go back to the armory to get the PSG-1 sniper rifle, head toward
the room where you fought Ocelot. In the horizontal hall before that room,
place C-4 on the wall at the right end. After you detonate it, a hole will
appear in the wall revealing a secret storage area. The camera is inside.
After you beat the game, you will start with the camera in your
inventory. This way you can find the ghosts that occur before Meryl gets
NOTE: These may not be the best angles. If you know of a better one, please
let me know!
1. Kojima - Otacon lab (the picture frame to the right)
After defeating the ninja, take a picture of the Policenaughts poster on
the right. Zooming in helps.
Looks like: A very clear, full body picture of a short haired guy
bearing his teeth. Can't tell if he has fangs or not.
2. Matsuhana - Hallway of corpses (outside Otacon's lab)
Go around the corner of the hall and stand by the body in the corner
across from the lab door. Looks across so that the moving body is in
the lower half of the screen. Take the picture.
Looks like: A small head and a really big arm
3. Sato - Comm Tower A (roof destroyed by Hind D missiles)
Just before you go over the side on the rope, mosey down to the lower
corner of the roof and look back at the wreckage. Take a picture.
Looks like: A wavey face above a long white collar(?)
4. Nakamura - In Meryl's blood pool
Stand south of the main blood pool and face north (toward Wolf's
position). Center the pool in the middle and take the picture.
Looks like: A floating head and shoulders looking downwards.
5. Sinkawa - Deep in Sniper Wolf's hallway behind the second pillar
After beating Sniper Wolf the first time, go up the stairs outside the
comm tower to the level where she was shooting from. Stand directly
behind the middle pillar and face left away from the stairs. Take the
Looks like: An very clear upper body shot of a guy with short hair
looking at you.
6. Uehara - Edge of elevator (the one where the ravens are)
On the cargo elevator with the ravens, stand in the little nub on the
front of the elevator. Turn around and center the middle of the back
railing in the picture. You should have both elevator tracks in the
picture too. Take the picture. It does not matter if the elevator is
moving or not.
Looks like: A large face in the right half. A bit blurry
7. Negishi - Sewage waterfall
After tossing a chaff grenade, stand in the middle of the bridge over
the flowing sewage. Stand against the railing closest to the waterfall
and aim straight at the opening where the falls come out. Take the
8. Mizutani - When fighting Metal Gear
This can be a tough one since Metal Gear will be shooting at you in
the process. To make it easier, run around until Metal Gear starts
coming after you, then run between its legs to confuse it. While it
looks for you, sneak around the left side of the hangar and down to the
lower left corner. Stand directly behind the second set of danger
barrels and aim at the center of the last set in the lower corner.
Center the barrels in the photo and take it.
Looks like: A group of three to four heads. The far left one has
some soft of quarter ring over it
9. Korekado - Men's restroom
In first basement of the nuclear storage building, go into the men's
restroom (you can kill the guard or not). Position yourself on the
right wall so you can look across and see all three urinals. Take
Looks like: The backside of a guy taking a leak clasped between two
10. Sasaki - Picture frames in the Commanders room
After beating Mantis, stand in front of the desk so that all six of the
picture frames are in your view. Take the picture.
Looks like: A freaky, ghostly close-up of a guy with glasses.
11. Sonoyama - Torture machine
Go behind the torture machine and take a picture straight on. It doesn't
matter if you aim high or low.
Looks like: A very clear half body shot of a guy with both fists in the
air looking like he's cheering.
12. Toyota - Container in the middle of Raven's warehouse
While fighting Vulcan Raven, run to the container in the middle. Just
once side of it, get kind of close, and take the picture. I don't think
the angle matters.
Looks like: A bizarre neon blue floating arm
13. Kozyou - Behind the watertank-like structure in the Canyon
Stand in the corner by the watertank and aim across the snowfield
parallel with the rock wall. You should have the watertank in the
left half. Take the picture.
14. Shimizu - Wolf dog caves (first crawling point)
Go through the crawling point into the snow covered area. Stand by
the cave wall directly across from the crawling point and look back
to it. Aim up a little and take the picture.
Looks like: A head shot of a guy with long hair.
15. Kaneda - The mirror located in the women's restroom
After Meryl leaves the restroom, face the mirror closest to the stalls
and take the picture. Don't stand too close.
Looks like: The upper body of a naked buy wearing a lion mask. Pretty
darn freaky (yet cool) if you ask me.
16. Fukushima - Heliport, looking out to sea from cliff
At the heliport at the beginning of the game, go to the little jut of
cliffs to the right of the helicopter pad. It is south of the line of
boxes. Face the ocean and take the picture.
Looks like: A full body picture of a pointy headed guy with one hand
back, one out front like he's ready to take you on.
17. Takade - Ninja room, glass at edge
After defeating the ninja in Otacon's lab, stand behind the first pane
of glass over by the supercomputers (around where the ration was). Look
through the glass at the leftmost Policenaughts poster. Take the picture.
Looks like: A guy crouching and looking back.
18. Fujimura - Elevator in the Comm Tower B complex
19. Shikama - Electric floor
This is easy. Simply take a picture down the hall from the start of
the electric floor while it is still electrified.
Looks like: Full body of a guy holding binoculars(?)
20. Kimura - MG underground base, tip of Metal Gear's railgun
On the third level of the underground base (across from the control
room), stand by the ladder into Metal Gear's cockpit. Look up and
over at the tip of the railgun. Take the picture.
Looks like: A distorted face with one hand on the cheek.
21. Kobayashi - Rock in canyon
22. Okajima - Maggots of the real DARPA chief in cell
Stand at the cheif's right foot and aim down at the maggots on his knee.
Take the picture. You can also aim at the maggots on the floor, but the
shot is not as clear.
Looks like: A distorted, screaming face. Looks like kind of like an
evil clown in a way.
23. Nishimura - Next to Baker's corpse
Stand back from Baker a bit and aim so he is in the middle to lower part
of the picture. Now aim left or right (doesn't matter which) so he is
near the edge of the picture. Take the picture.
Looks like: A slumped over body
24. Mukaide - Reflection in wolfdog cave puddle
This one is REALLY hard to get. Stand at the bottom edge of the puddle
aligned with the tip of the ice on the wall. When you look through the
camera, you should see the ice on the left side with the tip about half
way up. There should also be a circular reflection of the light in the
water almost in the center of the picture. Take a shot. If you can't get
it, try a slightly different position at the bottom of the puddle. As
far as I can tell you need to be in just the right place to see this one.
Looks like: Yet another guy with glasses. Pretty generic for being such
a pain to find.
25. Onoda - Where Baker is tied up
While fighting Revolver Ocelot, take a quick picture above Baker's head.
Looks like: A guy with glasses doing peace signs with both hands
26. Kitao - Decoy Octopus (fake DARPA chief) corpse
Stand on the side of Octopus so his body is straight across the screen
and his head faces the right. Center him as much as possible and take the
picture. Doesn't seem to work from behind.
Looks like: Frontal view with shoulders and a cat(?)
27. Yoshimura - Dead end of air duct
28. Hirano - Elevator (Comm Tower B) deep in the shaft of top level
29. Murakoa - Water in cargo dock
At the beginning of the game, go to the right side of the cargo dock by
the ration. Go into the little niche by the pipe and aim at the two thin
pipes running up the wall.
30. Ishiyama - Heliport top of building
31. Ito - Elevator to tank hangar
Stand in the right corner nearest the door. Aim diagonally across at the
upper left corner. Take a picture at eye level.
Looks like: Full body of a female with hands clasped
32. Jeremey Blaustein - Sniper Wolf's corpse
33. Yoshioka - Bridge on the third floor of the blast furnace
On the very top level of the blast furnace, go to the dead end bridge
(the one where the guard was). Stand at the end a little back from the
railing and aim straight across at the wall. Take the picture. It does
not matter if the crane is there or not.
Looks like: A full body with outstretched arms, but the body is distorted
so the head is REALLY big.
34. Mori - Lowest point of elevator (Comm Tower B)
35. Kinbara - Dark area of stairs
36. Tougo - End of boiler room (in blast furnace where the steam is)
Go into the steam room in the bottom of the blast furnace and go to the
far dead end. Aim the camera toward the missiles, but aim a little to
the right and down in the corner.
Looks like: A hand with a face in it.
37. Makimura - Hidden armory store room behind the weakened wall
38. Kutome - Observation room
The observation room is the bullet proof one looking out to an inactive
Metal Gear Rex. After tossing a chaff grenade, face the earth map in the
back and center yourself with it. Center it in the picture and take it.
Looks like: An upper body shot of a guy with his hand crossed under his
39. Tanaka - Heliport, sleeping soldier
There is a sleeping soldier in front of the air vent on the bottom left
level of the heliport. There is a camera above him. Aim above his head
and take the picture.
Looks like: A thoughful looking guy with a halo over his head.
40. Shigeno - Heliport, security area by staircase
By the stairs on the right side of the heliport, stand at a 45 degree
angle from the camera at the base. You may need to use a chaff grenade.
Aim toward the camera so the stairs are in the right half of the picture.
41. Yamashita - Tip of nuke warhead in nuke storage room
In the nuke storage room, stand at the tip of the middle nuke and aim to
over to the left at the tip of the nuke closest to the stairs.
Looks like: Head and shoulders of a guy with what looks like a large
nose or Hershey's kiss on top of his head.
42. Kobayashi - Johnny Sasaki holding cell, near DARPA chief
Stand outside the DARPA chief's cell and aim over above the naked guy
that Meryl beat up.
Looks like: I have no idea. I see tubes and two hands.
43. Scott Dolf - Way down in the dark from the walkway between Comm Tower A
On the commtower walkway outside the frozen door, stand about halfway to
the railing and halfway between the other railing and the wall. Look
through the railing in front of you and aim way down in the darkness.
The railing should look real huge in the camera.
Looks like: A very clear picture of a bearded guy doing a funky sign
with his hand.
sages.ign.com - General locations and names
A Metal Gear strategy guide (can't remember which one, it was black with silver
metallic lettering in the title) - Numbers 6, 8, 11, 14, 21, 24, 28, 42
Ghosts FAQ v1.6 by Chris Yi (email@example.com) - Numbers 1, 2, 7, 9, 10, 12,
15, 16, 20, 25, 29, 36, 39, 40, 41, 43